From 3db035312641b629aaa5517569d0d30cf71bac29 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 7 May 2022 23:12:33 -0400 Subject: simplify and rewrite case-insensitive file path feature --- src/SMAPI/Framework/ModLoading/ModResolver.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/SMAPI/Framework/ModLoading/ModResolver.cs') diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index 1b1fa04e..3e7144f9 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -58,11 +58,11 @@ namespace StardewModdingAPI.Framework.ModLoading /// The mod manifests to validate. /// The current SMAPI version. /// Get an update URL for an update key (if valid). - /// Get a file path lookup for the given directory. + /// Get a file lookup for the given directory. /// Whether to validate that files referenced in the manifest (like ) exist on disk. This can be disabled to only validate the manifest itself. [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "Manifest values may be null before they're validated.")] [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "Manifest values may be null before they're validated.")] - public void ValidateManifests(IEnumerable mods, ISemanticVersion apiVersion, Func getUpdateUrl, Func getFilePathLookup, bool validateFilesExist = true) + public void ValidateManifests(IEnumerable mods, ISemanticVersion apiVersion, Func getUpdateUrl, Func getFileLookup, bool validateFilesExist = true) { mods = mods.ToArray(); @@ -147,9 +147,9 @@ namespace StardewModdingAPI.Framework.ModLoading // file doesn't exist if (validateFilesExist) { - IFilePathLookup pathLookup = getFilePathLookup(mod.DirectoryPath); - string fileName = pathLookup.GetFilePath(mod.Manifest.EntryDll!); - if (!File.Exists(Path.Combine(mod.DirectoryPath, fileName))) + IFileLookup pathLookup = getFileLookup(mod.DirectoryPath); + FileInfo file = pathLookup.GetFile(mod.Manifest.EntryDll!); + if (!file.Exists) { mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist."); continue; -- cgit