From 11ecd578e960379db609cae5f9922df11ae79820 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 25 Aug 2021 20:03:06 -0400 Subject: fix error when no symbols are found --- src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs') diff --git a/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs b/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs index 1b160690..44074337 100644 --- a/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs +++ b/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs @@ -13,7 +13,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Symbols ** Fields *********/ /// The underlying symbol reader provider. - private readonly ISymbolReaderProvider BaseProvider = new DefaultSymbolReaderProvider(); + private readonly ISymbolReaderProvider BaseProvider = new DefaultSymbolReaderProvider(throwIfNoSymbol: false); /// The symbol data loaded by absolute assembly path. private readonly Dictionary SymbolsByAssemblyPath = new Dictionary(StringComparer.OrdinalIgnoreCase); -- cgit