From 4e02a01d6925fc4f02377bb0867a374a6e2b7fc4 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 25 Jun 2018 00:00:13 -0400 Subject: dispose assembly data once mods are loaded --- src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI/Framework/ModLoading') diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs index d41774a9..ba4c3f5c 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -134,7 +134,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// assemblies (especially with Mono). Since this is meant to be called on , /// the implicit assumption is that loading the exact assembly failed. /// - public Assembly ResolveAssembly(string name) + public static Assembly ResolveAssembly(string name) { string shortName = name.Split(new[] { ',' }, 2).First(); // get simple name (without version and culture) return AppDomain.CurrentDomain -- cgit