From 5357de4219c60fb44eb204e4f6c06e062a41d964 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 1 Jul 2018 15:15:33 -0400 Subject: add game path to assembly definition resolution search paths for rare edge cases where it's not added automatically --- src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'src/SMAPI/Framework/ModLoading') diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs index 8f5a8316..2f6130de 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -44,6 +44,7 @@ namespace StardewModdingAPI.Framework.ModLoading this.Monitor = monitor; this.AssemblyMap = this.TrackForDisposal(Constants.GetAssemblyMap(targetPlatform)); this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver()); + this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.ExecutionPath); // generate type => assembly lookup for types which should be rewritten this.TypeAssemblies = new Dictionary(); -- cgit