From 769475166ab3b92cd3763bb86e364a8b2c7d914f Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 26 May 2022 00:51:11 -0400 Subject: enable raw image loading by default, rename setting --- src/SMAPI/Framework/Models/SConfig.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/SMAPI/Framework/Models') diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index f12da0a7..6edaa818 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -23,7 +23,7 @@ namespace StardewModdingAPI.Framework.Models [nameof(LogNetworkTraffic)] = false, [nameof(RewriteMods)] = true, [nameof(UsePintail)] = true, - [nameof(UseExperimentalImageLoading)] = false, + [nameof(UseRawImageLoading)] = true, [nameof(UseCaseInsensitivePaths)] = Constants.Platform is Platform.Android or Platform.Linux }; @@ -67,8 +67,8 @@ namespace StardewModdingAPI.Framework.Models /// Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself. public bool UsePintail { get; } - /// Whether to use a newer approach when loading image files from mod folder which may be faster. - public bool UseExperimentalImageLoading { get; } + /// Whether to use raw image data when possible, instead of initializing an XNA Texture2D instance through the GPU. + public bool UseRawImageLoading { get; } /// Whether to make SMAPI file APIs case-insensitive, even on Linux. public bool UseCaseInsensitivePaths { get; } @@ -96,12 +96,12 @@ namespace StardewModdingAPI.Framework.Models /// The log contexts for which to enable verbose logging, which may show a lot more information to simplify troubleshooting. /// Whether SMAPI should rewrite mods for compatibility. /// Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself. - /// Whether to use a newer approach when loading image files from mod folder which may be faster. + /// Whether to use raw image data when possible, instead of initializing an XNA Texture2D instance through the GPU. /// >Whether to make SMAPI file APIs case-insensitive, even on Linux. /// Whether SMAPI should log network traffic. /// The colors to use for text written to the SMAPI console. /// The mod IDs SMAPI should ignore when performing update checks or validating update keys. - public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? usePintail, bool? useExperimentalImageLoading, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks) + public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? usePintail, bool? useRawImageLoading, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks) { this.DeveloperMode = developerMode; this.CheckForUpdates = checkForUpdates ?? (bool)SConfig.DefaultValues[nameof(this.CheckForUpdates)]; @@ -112,7 +112,7 @@ namespace StardewModdingAPI.Framework.Models this.VerboseLogging = new HashSet(verboseLogging ?? Array.Empty(), StringComparer.OrdinalIgnoreCase); this.RewriteMods = rewriteMods ?? (bool)SConfig.DefaultValues[nameof(this.RewriteMods)]; this.UsePintail = usePintail ?? (bool)SConfig.DefaultValues[nameof(this.UsePintail)]; - this.UseExperimentalImageLoading = useExperimentalImageLoading ?? (bool)SConfig.DefaultValues[nameof(this.UseExperimentalImageLoading)]; + this.UseRawImageLoading = useRawImageLoading ?? (bool)SConfig.DefaultValues[nameof(this.UseRawImageLoading)]; this.UseCaseInsensitivePaths = useCaseInsensitivePaths ?? (bool)SConfig.DefaultValues[nameof(this.UseCaseInsensitivePaths)]; this.LogNetworkTraffic = logNetworkTraffic ?? (bool)SConfig.DefaultValues[nameof(this.LogNetworkTraffic)]; this.ConsoleColors = consoleColors; -- cgit