From fd77ae93d59222d70c86aebfc044f3af11063372 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 9 Aug 2019 01:18:05 -0400 Subject: fix typos and inconsistent spelling --- src/SMAPI/Framework/Networking/MessageType.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI/Framework/Networking') diff --git a/src/SMAPI/Framework/Networking/MessageType.cs b/src/SMAPI/Framework/Networking/MessageType.cs index bd9acfa9..4e1388ca 100644 --- a/src/SMAPI/Framework/Networking/MessageType.cs +++ b/src/SMAPI/Framework/Networking/MessageType.cs @@ -2,7 +2,7 @@ using StardewValley; namespace StardewModdingAPI.Framework.Networking { - /// Network message types recognised by SMAPI and Stardew Valley. + /// Network message types recognized by SMAPI and Stardew Valley. internal enum MessageType : byte { /********* -- cgit From f4bc61976c1d16b9c011217c8347912cb535dc71 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Tue, 29 Oct 2019 11:29:20 -0400 Subject: update for networking changes in SDV 1.4 (#638) --- src/SMAPI/Framework/Networking/SGalaxyNetServer.cs | 2 +- src/SMAPI/Framework/Networking/SLidgrenServer.cs | 14 +++++++++++++- 2 files changed, 14 insertions(+), 2 deletions(-) (limited to 'src/SMAPI/Framework/Networking') diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs index bb67f70e..7dbfa767 100644 --- a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs +++ b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs @@ -58,7 +58,7 @@ namespace StardewModdingAPI.Framework.Networking { NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader); GalaxyID capturedPeer = new GalaxyID(peerID); - this.gameServer.checkFarmhandRequest(Convert.ToString(peerID), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64()); + this.gameServer.checkFarmhandRequest(Convert.ToString(peerID), this.getConnectionId(peer), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64()); } }); } diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs index 1bce47fe..d2fec146 100644 --- a/src/SMAPI/Framework/Networking/SLidgrenServer.cs +++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs @@ -33,6 +33,10 @@ namespace StardewModdingAPI.Framework.Networking this.OnProcessingMessage = onProcessingMessage; } + + /********* + ** Protected methods + *********/ /// Parse a data message from a client. /// The raw network message to parse. [SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "The callback is invoked synchronously.")] @@ -55,11 +59,19 @@ namespace StardewModdingAPI.Framework.Networking else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction) { NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader); - this.gameServer.checkFarmhandRequest("", farmer, msg => this.sendMessage(peer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = peer); + this.gameServer.checkFarmhandRequest("", this.getConnectionId(rawMessage.SenderConnection), farmer, msg => this.sendMessage(peer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = peer); } }); } } } + + /// Get the connection ID for a connection. + /// The connection. + /// Derived from the private method. + private string getConnectionId(NetConnection connection) + { + return $"L_{connection.RemoteUniqueIdentifier}"; + } } } -- cgit From 9035d945f9097bef363f4f7a658846423ecefd9b Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Tue, 29 Oct 2019 16:41:24 -0400 Subject: update for further networking changes in SDV 1.4 (#638) --- src/SMAPI/Framework/Networking/SLidgrenServer.cs | 8 -------- 1 file changed, 8 deletions(-) (limited to 'src/SMAPI/Framework/Networking') diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs index d2fec146..f2c61917 100644 --- a/src/SMAPI/Framework/Networking/SLidgrenServer.cs +++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs @@ -65,13 +65,5 @@ namespace StardewModdingAPI.Framework.Networking } } } - - /// Get the connection ID for a connection. - /// The connection. - /// Derived from the private method. - private string getConnectionId(NetConnection connection) - { - return $"L_{connection.RemoteUniqueIdentifier}"; - } } } -- cgit