From a2d8a1be23f2351384a562b64807d2ce9c83170e Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 6 Jun 2018 21:48:23 -0400 Subject: add Harmony patch to fix custom tilesheet handling (#541) --- src/SMAPI/Framework/Patching/GameLocationPatch.cs | 60 +++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 src/SMAPI/Framework/Patching/GameLocationPatch.cs (limited to 'src/SMAPI/Framework/Patching/GameLocationPatch.cs') diff --git a/src/SMAPI/Framework/Patching/GameLocationPatch.cs b/src/SMAPI/Framework/Patching/GameLocationPatch.cs new file mode 100644 index 00000000..669c700a --- /dev/null +++ b/src/SMAPI/Framework/Patching/GameLocationPatch.cs @@ -0,0 +1,60 @@ +using System.Diagnostics.CodeAnalysis; +using System.IO; +using System.Reflection; +using Harmony; +using StardewValley; +using xTile.Tiles; + +namespace StardewModdingAPI.Framework.Patching +{ + /// A Harmony patch for the method. + internal class GameLocationPatch : IHarmonyPatch + { + /********* + ** Accessors + *********/ + /// A unique name for this patch. + public string Name => $"{nameof(GameLocation)}.{nameof(GameLocation.updateSeasonalTileSheets)}"; + + + /********* + ** Public methods + *********/ + /// Apply the Harmony patch. + /// The Harmony instance. + public void Apply(HarmonyInstance harmony) + { + MethodInfo method = AccessTools.Method(typeof(GameLocation), nameof(GameLocation.updateSeasonalTileSheets)); + MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(GameLocationPatch.Prefix)); + + harmony.Patch(method, new HarmonyMethod(prefix), null); + } + + + /********* + ** Private methods + *********/ + /// An implementation of which correctly handles custom map tilesheets. + /// The location instance being patched. + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument name is defined by Harmony.")] + private static bool Prefix(ref GameLocation __instance) + { + if (!__instance.IsOutdoors || __instance.Name.Equals("Desert")) + return false; + foreach (TileSheet tilesheet in __instance.Map.TileSheets) + { + string imageSource = tilesheet.ImageSource; + string imageFile = Path.GetFileName(imageSource); + if (imageFile.StartsWith("spring_") || imageFile.StartsWith("summer_") || imageFile.StartsWith("fall_") || imageFile.StartsWith("winter_")) + { + string imageDir = Path.GetDirectoryName(imageSource); + if (string.IsNullOrWhiteSpace(imageDir)) + imageDir = "Maps"; + tilesheet.ImageSource = Path.Combine(imageDir, Game1.currentSeason + "_" + imageFile.Split('_')[1]); + } + } + + return false; + } + } +} -- cgit