From 9fd8c35b462bc19efb520da21cda66f83559a66e Mon Sep 17 00:00:00 2001 From: Michał Dolaś Date: Wed, 9 Nov 2022 20:26:50 +0100 Subject: Actually taking order into consideration --- src/SMAPI/Framework/SCore.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/SMAPI/Framework/SCore.cs') diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 9e91924e..4d1eb959 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -426,10 +426,10 @@ namespace StardewModdingAPI.Framework // warn about mods that should load early or late which are not found at all, or both foreach (string modId in this.Settings.ModsToLoadEarly) if (!mods.Any(m => m.Manifest.UniqueID == modId)) - this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load early, but it could not be found.", LogLevel.Warn); + this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load early, but it could not be found or was skipped.", LogLevel.Warn); foreach (string modId in this.Settings.ModsToLoadLate) if (!mods.Any(m => m.Manifest.UniqueID == modId)) - this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load late, but it could not be found.", LogLevel.Warn); + this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load late, but it could not be found or was skipped.", LogLevel.Warn); foreach (string modId in this.Settings.ModsToLoadEarly) if (this.Settings.ModsToLoadLate.Contains(modId)) this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load both early and late - this will be ignored.", LogLevel.Warn); -- cgit