From 2e8c7e06c5c46834b570b667cb7497fe4cc408ac Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 20 Dec 2020 22:34:59 -0500 Subject: update for split-screen mode This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries. --- src/SMAPI/Framework/SGame.cs | 121 ++++++++++++++++++++++++++----------------- 1 file changed, 74 insertions(+), 47 deletions(-) (limited to 'src/SMAPI/Framework/SGame.cs') diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 1c769c3f..aeb48f5c 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -5,9 +5,11 @@ using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; +using StardewModdingAPI.Events; using StardewModdingAPI.Framework.Events; using StardewModdingAPI.Framework.Input; using StardewModdingAPI.Framework.Reflection; +using StardewModdingAPI.Framework.StateTracking.Snapshots; using StardewModdingAPI.Framework.Utilities; using StardewValley; using StardewValley.BellsAndWhistles; @@ -41,30 +43,47 @@ namespace StardewModdingAPI.Framework /// Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs. private readonly Action ExitGameImmediately; - /// Raised after the game finishes loading its initial content. - private readonly Action OnGameContentLoaded; + /// The initial override for . This value is null after initialization. + private SInputState InitialInput; - /// Raised when the game is updating its state (roughly 60 times per second). - private readonly Action OnGameUpdating; + /// The initial override for . This value is null after initialization. + private SMultiplayer InitialMultiplayer; - /// Raised before the game exits. - private readonly Action OnGameExiting; + /// Raised when the instance is updating its state (roughly 60 times per second). + private readonly Action OnUpdating; /********* ** Accessors *********/ /// Manages input visible to the game. - public static SInputState Input => (SInputState)Game1.input; - - /// The game's core multiplayer utility. - public static SMultiplayer Multiplayer => (SMultiplayer)Game1.multiplayer; + public SInputState Input => (SInputState)Game1.input; /// The game background task which initializes a new day. - public static Task NewDayTask => Game1._newDayTask; + public Task NewDayTask => Game1._newDayTask; + + /// Monitors the entire game state for changes. + public WatcherCore Watchers { get; private set; } + + /// A snapshot of the current state. + public WatcherSnapshot WatcherSnapshot { get; } = new WatcherSnapshot(); + + /// Whether the current update tick is the first one for this instance. + public bool IsFirstTick = true; + + /// The number of ticks until SMAPI should notify mods that the game has loaded. + /// Skipping a few frames ensures the game finishes initializing the world before mods try to change it. + public Countdown AfterLoadTimer { get; } = new Countdown(5); + + /// Whether the game is saving and SMAPI has already raised . + public bool IsBetweenSaveEvents { get; set; } + + /// Whether the game is creating the save file and SMAPI has already raised . + public bool IsBetweenCreateEvents { get; set; } /// Construct a content manager to read game content files. /// This must be static because the game accesses it before the constructor is called. + [NonInstancedStatic] public static Func CreateContentManagerImpl; @@ -72,63 +91,40 @@ namespace StardewModdingAPI.Framework ** Public methods *********/ /// Construct an instance. + /// The player index. + /// The instance index. /// Encapsulates monitoring and logging for SMAPI. /// Simplifies access to private game code. /// Manages SMAPI events for mods. + /// Manages the game's input state. /// Handles mod hooks provided by the game. /// The core multiplayer logic. /// Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs. - /// Raised after the game finishes loading its initial content. - /// Raised when the game is updating its state (roughly 60 times per second). - /// Raised before the game exits. - public SGame(Monitor monitor, Reflector reflection, EventManager eventManager, SModHooks modHooks, SMultiplayer multiplayer, Action exitGameImmediately, Action onGameContentLoaded, Action onGameUpdating, Action onGameExiting) + /// Raised when the instance is updating its state (roughly 60 times per second). + public SGame(PlayerIndex playerIndex, int instanceIndex, Monitor monitor, Reflector reflection, EventManager eventManager, SInputState input, SModHooks modHooks, SMultiplayer multiplayer, Action exitGameImmediately, Action onUpdating) + : base(playerIndex, instanceIndex) { // init XNA Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef; // hook into game - Game1.input = new SInputState(); - Game1.multiplayer = multiplayer; + Game1.input = this.InitialInput = input; + Game1.multiplayer = this.InitialMultiplayer = multiplayer; Game1.hooks = modHooks; - Game1.locations = new ObservableCollection(); + this._locations = new ObservableCollection(); // init SMAPI this.Monitor = monitor; this.Events = eventManager; this.Reflection = reflection; this.ExitGameImmediately = exitGameImmediately; - this.OnGameContentLoaded = onGameContentLoaded; - this.OnGameUpdating = onGameUpdating; - this.OnGameExiting = onGameExiting; - } - - /// Get the observable location list. - public ObservableCollection GetObservableLocations() - { - return (ObservableCollection)Game1.locations; + this.OnUpdating = onUpdating; } /********* ** Protected methods *********/ - /// Load content when the game is launched. - protected override void LoadContent() - { - base.LoadContent(); - - this.OnGameContentLoaded(); - } - - /// Perform cleanup logic when the game exits. - /// The event sender. - /// The event args. - /// This overrides the logic in to let SMAPI clean up before exit. - protected override void OnExiting(object sender, EventArgs args) - { - this.OnGameExiting(); - } - /// Construct a content manager to read game content files. /// The service provider to use to locate services. /// The root directory to search for content. @@ -140,11 +136,42 @@ namespace StardewModdingAPI.Framework return SGame.CreateContentManagerImpl(serviceProvider, rootDirectory); } - /// The method called when the game is updating its state (roughly 60 times per second). + /// Initialize the instance when the game starts. + protected override void Initialize() + { + base.Initialize(); + + // The game resets public static fields after the class is constructed (see + // GameRunner.SetInstanceDefaults), so SMAPI needs to re-override them here. + Game1.input = this.InitialInput; + Game1.multiplayer = this.InitialMultiplayer; + + // The Initial* fields should no longer be used after this point, since mods may + // further override them after initialization. + this.InitialInput = null; + this.InitialMultiplayer = null; + } + + /// The method called when the instance is updating its state (roughly 60 times per second). /// A snapshot of the game timing state. protected override void Update(GameTime gameTime) { - this.OnGameUpdating(gameTime, () => base.Update(gameTime)); + // set initial state + if (this.IsFirstTick) + { + this.Input.TrueUpdate(); + this.Watchers = new WatcherCore(this.Input, (ObservableCollection)this._locations); + } + + // update + try + { + this.OnUpdating(this, gameTime, () => base.Update(gameTime)); + } + finally + { + this.IsFirstTick = false; + } } /// The method called to draw everything to the screen. @@ -171,7 +198,7 @@ namespace StardewModdingAPI.Framework return; } - // recover sprite batch + // recover draw state try { if (Game1.spriteBatch.IsOpen(this.Reflection)) -- cgit From 85cb824c3b96905d4e991946db61802a24e350c9 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 20 Dec 2020 22:34:59 -0500 Subject: update for draw changes That includes child menus, UI draw mode, and UI scaling. --- src/SMAPI/Framework/Input/SInputState.cs | 17 +- src/SMAPI/Framework/InternalExtensions.cs | 18 ++ src/SMAPI/Framework/SGame.cs | 310 ++++++++++++++++++------------ 3 files changed, 212 insertions(+), 133 deletions(-) (limited to 'src/SMAPI/Framework/SGame.cs') diff --git a/src/SMAPI/Framework/Input/SInputState.cs b/src/SMAPI/Framework/Input/SInputState.cs index f618608a..23670202 100644 --- a/src/SMAPI/Framework/Input/SInputState.cs +++ b/src/SMAPI/Framework/Input/SInputState.cs @@ -65,13 +65,16 @@ namespace StardewModdingAPI.Framework.Input // update SMAPI extended data try { - float zoomMultiplier = (1f / Game1.options.zoomLevel); + float scale = Game1.options.uiScale; // get real values var controller = new GamePadStateBuilder(base.GetGamePadState()); var keyboard = new KeyboardStateBuilder(base.GetKeyboardState()); var mouse = new MouseStateBuilder(base.GetMouseState()); - Vector2 cursorAbsolutePos = new Vector2((mouse.X * zoomMultiplier) + Game1.viewport.X, (mouse.Y * zoomMultiplier) + Game1.viewport.Y); + Vector2 cursorAbsolutePos = new Vector2( + x: (mouse.X / scale) + Game1.uiViewport.X, + y: (mouse.Y / scale) + Game1.uiViewport.Y + ); Vector2? playerTilePos = Context.IsPlayerFree ? Game1.player.getTileLocation() : (Vector2?)null; HashSet reallyDown = new HashSet(this.GetPressedButtons(keyboard, mouse, controller)); @@ -106,7 +109,7 @@ namespace StardewModdingAPI.Framework.Input if (cursorAbsolutePos != this.CursorPositionImpl?.AbsolutePixels || playerTilePos != this.LastPlayerTile) { this.LastPlayerTile = playerTilePos; - this.CursorPositionImpl = this.GetCursorPosition(this.MouseState, cursorAbsolutePos, zoomMultiplier); + this.CursorPositionImpl = this.GetCursorPosition(this.MouseState, cursorAbsolutePos, scale); } } catch (InvalidOperationException) @@ -199,11 +202,11 @@ namespace StardewModdingAPI.Framework.Input /// Get the current cursor position. /// The current mouse state. /// The absolute pixel position relative to the map, adjusted for pixel zoom. - /// The multiplier applied to pixel coordinates to adjust them for pixel zoom. - private CursorPosition GetCursorPosition(MouseState mouseState, Vector2 absolutePixels, float zoomMultiplier) + /// The UI scale applied to pixel coordinates. + private CursorPosition GetCursorPosition(MouseState mouseState, Vector2 absolutePixels, float scale) { - Vector2 screenPixels = new Vector2(mouseState.X * zoomMultiplier, mouseState.Y * zoomMultiplier); - Vector2 tile = new Vector2((int)((Game1.viewport.X + screenPixels.X) / Game1.tileSize), (int)((Game1.viewport.Y + screenPixels.Y) / Game1.tileSize)); + Vector2 screenPixels = new Vector2(mouseState.X / scale, mouseState.Y / scale); + Vector2 tile = new Vector2((int)((Game1.uiViewport.X + screenPixels.X) / Game1.tileSize), (int)((Game1.uiViewport.Y + screenPixels.Y) / Game1.tileSize)); Vector2 grabTile = (Game1.mouseCursorTransparency > 0 && Utility.tileWithinRadiusOfPlayer((int)tile.X, (int)tile.Y, 1, Game1.player)) // derived from Game1.pressActionButton ? tile : Game1.player.GetGrabTile(); diff --git a/src/SMAPI/Framework/InternalExtensions.cs b/src/SMAPI/Framework/InternalExtensions.cs index b6704f26..ba1879da 100644 --- a/src/SMAPI/Framework/InternalExtensions.cs +++ b/src/SMAPI/Framework/InternalExtensions.cs @@ -1,11 +1,13 @@ using System; using System.Collections.Generic; +using System.Linq; using System.Reflection; using System.Threading; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Framework.Events; using StardewModdingAPI.Framework.Reflection; using StardewValley; +using StardewValley.Menus; namespace StardewModdingAPI.Framework { @@ -153,6 +155,22 @@ namespace StardewModdingAPI.Framework } } + /**** + ** IActiveClickableMenu + ****/ + /// Get a string representation of the menu chain to the given menu (including the specified menu), in parent to child order. + /// The menu whose chain to get. + public static string GetMenuChainLabel(this IClickableMenu menu) + { + static IEnumerable GetAncestors(IClickableMenu menu) + { + for (; menu != null; menu = menu.GetParentMenu()) + yield return menu; + } + + return string.Join(" > ", GetAncestors(menu).Reverse().Select(p => p.GetType().FullName)); + } + /**** ** Sprite batch ****/ diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index aeb48f5c..f69c5f08 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -206,10 +206,14 @@ namespace StardewModdingAPI.Framework this.Monitor.Log("Recovering sprite batch from error..."); Game1.spriteBatch.End(); } + + Game1.uiMode = false; + Game1.uiModeCount = 0; + Game1.nonUIRenderTarget = null; } catch (Exception innerEx) { - this.Monitor.Log($"Could not recover sprite batch state: {innerEx.GetLogSummary()}", LogLevel.Error); + this.Monitor.Log($"Could not recover game draw state: {innerEx.GetLogSummary()}", LogLevel.Error); } } Context.IsInDrawLoop = false; @@ -224,9 +228,11 @@ namespace StardewModdingAPI.Framework [SuppressMessage("ReSharper", "LocalVariableHidesMember", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "PossibleLossOfFraction", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantArgumentDefaultValue", Justification = "copied from game code as-is")] + [SuppressMessage("ReSharper", "RedundantBaseQualifier", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantCast", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantExplicitNullableCreation", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantTypeArgumentsOfMethod", Justification = "copied from game code as-is")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "copied from game code as-is")] [SuppressMessage("SMAPI.CommonErrors", "AvoidNetField", Justification = "copied from game code as-is")] [SuppressMessage("SMAPI.CommonErrors", "AvoidImplicitNetFieldCast", Justification = "copied from game code as-is")] private void DrawImpl(GameTime gameTime, RenderTarget2D target_screen) @@ -234,7 +240,7 @@ namespace StardewModdingAPI.Framework var events = this.Events; Game1.showingHealthBar = false; - if (Game1._newDayTask != null) + if (Game1._newDayTask != null || this.isLocalMultiplayerNewDayActive) { base.GraphicsDevice.Clear(Game1.bgColor); return; @@ -246,6 +252,7 @@ namespace StardewModdingAPI.Framework if (this.IsSaving) { base.GraphicsDevice.Clear(Game1.bgColor); + Game1.PushUIMode(); IClickableMenu menu = Game1.activeClickableMenu; if (menu != null) { @@ -271,53 +278,49 @@ namespace StardewModdingAPI.Framework Game1.overlayMenu.draw(Game1.spriteBatch); Game1.spriteBatch.End(); } - this.renderScreenBuffer(target_screen); + Game1.PopUIMode(); return; } base.GraphicsDevice.Clear(Game1.bgColor); if (Game1.activeClickableMenu != null && Game1.options.showMenuBackground && Game1.activeClickableMenu.showWithoutTransparencyIfOptionIsSet() && !this.takingMapScreenshot) { + Game1.PushUIMode(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.Rendering.RaiseEmpty(); + IClickableMenu curMenu = null; try { Game1.activeClickableMenu.drawBackground(Game1.spriteBatch); events.RenderingActiveMenu.RaiseEmpty(); - Game1.activeClickableMenu.draw(Game1.spriteBatch); + for (curMenu = Game1.activeClickableMenu; curMenu != null; curMenu = curMenu.GetChildMenu()) + { + curMenu.draw(Game1.spriteBatch); + } events.RenderedActiveMenu.RaiseEmpty(); } catch (Exception ex) { - this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); + this.Monitor.Log($"The {curMenu.GetMenuChainLabel()} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); Game1.activeClickableMenu.exitThisMenu(); } events.Rendered.RaiseEmpty(); - Game1.spriteBatch.End(); - this.drawOverlays(Game1.spriteBatch); - if (target_screen != null) - { - base.GraphicsDevice.SetRenderTarget(null); - base.GraphicsDevice.Clear(Game1.bgColor); - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw(target_screen, Vector2.Zero, target_screen.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); - Game1.spriteBatch.End(); - } - if (Game1.overlayMenu != null) + if (Game1.specialCurrencyDisplay != null) { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - Game1.overlayMenu.draw(Game1.spriteBatch); - Game1.spriteBatch.End(); + Game1.specialCurrencyDisplay.Draw(Game1.spriteBatch); } + Game1.spriteBatch.End(); + this.drawOverlays(Game1.spriteBatch); + Game1.PopUIMode(); return; } if (Game1.gameMode == 11) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.Rendering.RaiseEmpty(); - Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3685"), new Vector2(16f, 16f), Color.HotPink); - Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Color(0, 255, 0)); - Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White); + Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3685"), new Vector2(16f, 16f), Microsoft.Xna.Framework.Color.HotPink); + Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Microsoft.Xna.Framework.Color(0, 255, 0)); + Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Microsoft.Xna.Framework.Color.White); events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); return; @@ -334,64 +337,57 @@ namespace StardewModdingAPI.Framework Game1.currentMinigame.draw(Game1.spriteBatch); if (Game1.globalFade && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause)) { + Game1.PushUIMode(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((Game1.gameMode == 0) ? (1f - Game1.fadeToBlackAlpha) : Game1.fadeToBlackAlpha)); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Microsoft.Xna.Framework.Color.Black * ((Game1.gameMode == 0) ? (1f - Game1.fadeToBlackAlpha) : Game1.fadeToBlackAlpha)); Game1.spriteBatch.End(); + Game1.PopUIMode(); } + Game1.PushUIMode(); this.drawOverlays(Game1.spriteBatch); - if (target_screen != null) + Game1.PopUIMode(); + if (events.Rendered.HasListeners()) { - base.GraphicsDevice.SetRenderTarget(null); - base.GraphicsDevice.Clear(Game1.bgColor); - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw(target_screen, Vector2.Zero, target_screen.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); } - else - { - if (events.Rendered.HasListeners()) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - events.Rendered.RaiseEmpty(); - Game1.spriteBatch.End(); - } - } + + base.GraphicsDevice.SetRenderTarget(target_screen); return; } if (Game1.showingEndOfNightStuff) { + Game1.PushUIMode(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.Rendering.RaiseEmpty(); if (Game1.activeClickableMenu != null) { + IClickableMenu curMenu = null; try { events.RenderingActiveMenu.RaiseEmpty(); - Game1.activeClickableMenu.draw(Game1.spriteBatch); + for (curMenu = Game1.activeClickableMenu; curMenu != null; curMenu = curMenu.GetChildMenu()) + { + curMenu.draw(Game1.spriteBatch); + } events.RenderedActiveMenu.RaiseEmpty(); } catch (Exception ex) { - this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself during end-of-night-stuff. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); + this.Monitor.Log($"The {curMenu.GetMenuChainLabel()} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); Game1.activeClickableMenu.exitThisMenu(); } } - events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); - if (target_screen != null) - { - base.GraphicsDevice.SetRenderTarget(null); - base.GraphicsDevice.Clear(Game1.bgColor); - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw(target_screen, Vector2.Zero, target_screen.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); - Game1.spriteBatch.End(); - } + Game1.PopUIMode(); return; } if (Game1.gameMode == 6 || (Game1.gameMode == 3 && Game1.currentLocation == null)) { + Game1.PushUIMode(); + base.GraphicsDevice.Clear(Game1.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.Rendering.RaiseEmpty(); string addOn = ""; @@ -410,23 +406,10 @@ namespace StardewModdingAPI.Framework events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); - if (target_screen != null) - { - base.GraphicsDevice.SetRenderTarget(null); - base.GraphicsDevice.Clear(Game1.bgColor); - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw(target_screen, Vector2.Zero, target_screen.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); - Game1.spriteBatch.End(); - } - if (Game1.overlayMenu != null) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - Game1.overlayMenu.draw(Game1.spriteBatch); - Game1.spriteBatch.End(); - } - //base.Draw(gameTime); + Game1.PopUIMode(); return; } + byte batchOpens = 0; // used for rendering event if (Game1.gameMode == 0) { @@ -436,18 +419,43 @@ namespace StardewModdingAPI.Framework } else { + if (Game1.gameMode == 3 && Game1.dayOfMonth == 0 && Game1.newDay) + { + //base.Draw(gameTime); + return; + } if (Game1.drawLighting) { base.GraphicsDevice.SetRenderTarget(Game1.lightmap); - base.GraphicsDevice.Clear(Color.White * 0f); - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null); + base.GraphicsDevice.Clear(Microsoft.Xna.Framework.Color.White * 0f); + Matrix lighting_matrix = Matrix.Identity; + if (this.useUnscaledLighting) + { + lighting_matrix = Matrix.CreateScale(Game1.options.zoomLevel); + } + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null, null, lighting_matrix); if (++batchOpens == 1) events.Rendering.RaiseEmpty(); - Color lighting = (Game1.currentLocation.Name.StartsWith("UndergroundMine") && Game1.currentLocation is MineShaft) ? (Game1.currentLocation as MineShaft).getLightingColor(gameTime) : ((Game1.ambientLight.Equals(Color.White) || (Game1.isRaining && (bool)Game1.currentLocation.isOutdoors)) ? Game1.outdoorLight : Game1.ambientLight); + Microsoft.Xna.Framework.Color lighting = (Game1.currentLocation.Name.StartsWith("UndergroundMine") && Game1.currentLocation is MineShaft) ? (Game1.currentLocation as MineShaft).getLightingColor(gameTime) : ((Game1.ambientLight.Equals(Microsoft.Xna.Framework.Color.White) || (Game1.IsRainingHere() && (bool)Game1.currentLocation.isOutdoors)) ? Game1.outdoorLight : Game1.ambientLight); + float light_multiplier = 1f; + if (Game1.player.hasBuff(26)) + { + if (lighting == Microsoft.Xna.Framework.Color.White) + { + lighting = new Microsoft.Xna.Framework.Color(0.75f, 0.75f, 0.75f); + } + else + { + lighting.R = (byte)Utility.Lerp((int)lighting.R, 255f, 0.5f); + lighting.G = (byte)Utility.Lerp((int)lighting.G, 255f, 0.5f); + lighting.B = (byte)Utility.Lerp((int)lighting.B, 255f, 0.5f); + } + light_multiplier = 0.33f; + } Game1.spriteBatch.Draw(Game1.staminaRect, Game1.lightmap.Bounds, lighting); foreach (LightSource lightSource in Game1.currentLightSources) { - if ((Game1.isRaining || Game1.isDarkOut()) && lightSource.lightContext.Value == LightSource.LightContext.WindowLight) + if ((Game1.IsRainingHere() || Game1.isDarkOut()) && lightSource.lightContext.Value == LightSource.LightContext.WindowLight) { continue; } @@ -461,7 +469,7 @@ namespace StardewModdingAPI.Framework } if (Utility.isOnScreen(lightSource.position, (int)((float)lightSource.radius * 64f * 4f))) { - Game1.spriteBatch.Draw(lightSource.lightTexture, Game1.GlobalToLocal(Game1.viewport, lightSource.position) / (Game1.options.lightingQuality / 2), lightSource.lightTexture.Bounds, lightSource.color, 0f, new Vector2(lightSource.lightTexture.Bounds.Center.X, lightSource.lightTexture.Bounds.Center.Y), (float)lightSource.radius / (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 0.9f); + Game1.spriteBatch.Draw(lightSource.lightTexture, Game1.GlobalToLocal(Game1.viewport, lightSource.position) / (Game1.options.lightingQuality / 2), lightSource.lightTexture.Bounds, lightSource.color.Value * light_multiplier, 0f, new Vector2(lightSource.lightTexture.Bounds.Width / 2, lightSource.lightTexture.Bounds.Height / 2), (float)lightSource.radius / (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 0.9f); } } Game1.spriteBatch.End(); @@ -480,9 +488,15 @@ namespace StardewModdingAPI.Framework { Game1.background.draw(Game1.spriteBatch); } + Game1.currentLocation.drawBackground(Game1.spriteBatch); Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); Game1.currentLocation.Map.GetLayer("Back").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4); Game1.currentLocation.drawWater(Game1.spriteBatch); + Game1.spriteBatch.End(); + Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + Game1.currentLocation.drawFloorDecorations(Game1.spriteBatch); + Game1.spriteBatch.End(); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); this._farmerShadows.Clear(); if (Game1.currentLocation.currentEvent != null && !Game1.currentLocation.currentEvent.isFestival && Game1.currentLocation.currentEvent.farmerActors.Count > 0) { @@ -510,27 +524,27 @@ namespace StardewModdingAPI.Framework { foreach (NPC k in Game1.currentLocation.characters) { - if (!k.swimming && !k.HideShadow && !k.IsInvisible && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(k.getTileLocation())) + if (!k.swimming && !k.HideShadow && !k.IsInvisible && !this.checkCharacterTilesForShadowDrawFlag(k)) { - Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, k.Position + new Vector2((float)(k.Sprite.SpriteWidth * 4) / 2f, k.GetBoundingBox().Height + ((!k.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), (4f + (float)k.yJumpOffset / 40f) * (float)k.scale, SpriteEffects.None, Math.Max(0f, (float)k.getStandingY() / 10000f) - 1E-06f); + Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, k.GetShadowOffset() + k.Position + new Vector2((float)(k.GetSpriteWidthForPositioning() * 4) / 2f, k.GetBoundingBox().Height + ((!k.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Microsoft.Xna.Framework.Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, (4f + (float)k.yJumpOffset / 40f) * (float)k.scale), SpriteEffects.None, Math.Max(0f, (float)k.getStandingY() / 10000f) - 1E-06f); } } } else { - foreach (NPC l in Game1.CurrentEvent.actors) + foreach (NPC m in Game1.CurrentEvent.actors) { - if (!l.swimming && !l.HideShadow && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(l.getTileLocation())) + if ((Game1.CurrentEvent == null || !Game1.CurrentEvent.ShouldHideCharacter(m)) && !m.swimming && !m.HideShadow && !this.checkCharacterTilesForShadowDrawFlag(m)) { - Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, l.Position + new Vector2((float)(l.Sprite.SpriteWidth * 4) / 2f, l.GetBoundingBox().Height + ((!l.IsMonster) ? ((l.Sprite.SpriteHeight <= 16) ? (-4) : 12) : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), (4f + (float)l.yJumpOffset / 40f) * (float)l.scale, SpriteEffects.None, Math.Max(0f, (float)l.getStandingY() / 10000f) - 1E-06f); + Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, m.GetShadowOffset() + m.Position + new Vector2((float)(m.GetSpriteWidthForPositioning() * 4) / 2f, m.GetBoundingBox().Height + ((!m.IsMonster) ? ((m.Sprite.SpriteHeight <= 16) ? (-4) : 12) : 0))), Game1.shadowTexture.Bounds, Microsoft.Xna.Framework.Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, 4f + (float)m.yJumpOffset / 40f) * (float)m.scale, SpriteEffects.None, Math.Max(0f, (float)m.getStandingY() / 10000f) - 1E-06f); } } } foreach (Farmer f3 in this._farmerShadows) { - if (!Game1.multiplayer.isDisconnecting(f3.UniqueMultiplayerID) && !f3.swimming && !f3.isRidingHorse() && (Game1.currentLocation == null || !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(f3.getTileLocation()))) + if (!Game1.multiplayer.isDisconnecting(f3.UniqueMultiplayerID) && !f3.swimming && !f3.isRidingHorse() && !f3.IsSitting() && (Game1.currentLocation == null || !this.checkCharacterTilesForShadowDrawFlag(f3))) { - Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(f3.Position + new Vector2(32f, 24f)), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f - (((f3.running || f3.UsingTool) && f3.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[f3.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f); + Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(f3.GetShadowOffset() + f3.Position + new Vector2(32f, 24f)), Game1.shadowTexture.Bounds, Microsoft.Xna.Framework.Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f - (((f3.running || f3.UsingTool) && f3.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[f3.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f); } } } @@ -545,9 +559,9 @@ namespace StardewModdingAPI.Framework { foreach (NPC n in Game1.currentLocation.characters) { - if (!n.swimming && !n.HideShadow && !n.isInvisible && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(n.getTileLocation())) + if (!n.swimming && !n.HideShadow && !n.isInvisible && this.checkCharacterTilesForShadowDrawFlag(n)) { - Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, n.Position + new Vector2((float)(n.Sprite.SpriteWidth * 4) / 2f, n.GetBoundingBox().Height + ((!n.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), (4f + (float)n.yJumpOffset / 40f) * (float)n.scale, SpriteEffects.None, Math.Max(0f, (float)n.getStandingY() / 10000f) - 1E-06f); + Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, n.GetShadowOffset() + n.Position + new Vector2((float)(n.GetSpriteWidthForPositioning() * 4) / 2f, n.GetBoundingBox().Height + ((!n.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Microsoft.Xna.Framework.Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, (4f + (float)n.yJumpOffset / 40f) * (float)n.scale), SpriteEffects.None, Math.Max(0f, (float)n.getStandingY() / 10000f) - 1E-06f); } } } @@ -555,18 +569,18 @@ namespace StardewModdingAPI.Framework { foreach (NPC n2 in Game1.CurrentEvent.actors) { - if (!n2.swimming && !n2.HideShadow && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(n2.getTileLocation())) + if ((Game1.CurrentEvent == null || !Game1.CurrentEvent.ShouldHideCharacter(n2)) && !n2.swimming && !n2.HideShadow && this.checkCharacterTilesForShadowDrawFlag(n2)) { - Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, n2.Position + new Vector2((float)(n2.Sprite.SpriteWidth * 4) / 2f, n2.GetBoundingBox().Height + ((!n2.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), (4f + (float)n2.yJumpOffset / 40f) * (float)n2.scale, SpriteEffects.None, Math.Max(0f, (float)n2.getStandingY() / 10000f) - 1E-06f); + Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, n2.GetShadowOffset() + n2.Position + new Vector2((float)(n2.GetSpriteWidthForPositioning() * 4) / 2f, n2.GetBoundingBox().Height + ((!n2.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Microsoft.Xna.Framework.Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, (4f + (float)n2.yJumpOffset / 40f) * (float)n2.scale), SpriteEffects.None, Math.Max(0f, (float)n2.getStandingY() / 10000f) - 1E-06f); } } } foreach (Farmer f4 in this._farmerShadows) { float draw_layer = Math.Max(0.0001f, f4.getDrawLayer() + 0.00011f) - 0.0001f; - if (!f4.swimming && !f4.isRidingHorse() && Game1.currentLocation != null && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(f4.getTileLocation())) + if (!f4.swimming && !f4.isRidingHorse() && !f4.IsSitting() && Game1.currentLocation != null && this.checkCharacterTilesForShadowDrawFlag(f4)) { - Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(f4.Position + new Vector2(32f, 24f)), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f - (((f4.running || f4.UsingTool) && f4.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[f4.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, draw_layer); + Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(f4.GetShadowOffset() + f4.Position + new Vector2(32f, 24f)), Game1.shadowTexture.Bounds, Microsoft.Xna.Framework.Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f - (((f4.running || f4.UsingTool) && f4.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[f4.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, draw_layer); } } } @@ -576,7 +590,7 @@ namespace StardewModdingAPI.Framework } if (Game1.player.currentUpgrade != null && Game1.player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && Game1.currentLocation.Name.Equals("Farm")) { - Game1.spriteBatch.Draw(Game1.player.currentUpgrade.workerTexture, Game1.GlobalToLocal(Game1.viewport, Game1.player.currentUpgrade.positionOfCarpenter), Game1.player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (Game1.player.currentUpgrade.positionOfCarpenter.Y + 48f) / 10000f); + Game1.spriteBatch.Draw(Game1.player.currentUpgrade.workerTexture, Game1.GlobalToLocal(Game1.viewport, Game1.player.currentUpgrade.positionOfCarpenter), Game1.player.currentUpgrade.getSourceRectangle(), Microsoft.Xna.Framework.Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (Game1.player.currentUpgrade.positionOfCarpenter.Y + 48f) / 10000f); } Game1.currentLocation.draw(Game1.spriteBatch); foreach (Vector2 tile_position in Game1.crabPotOverlayTiles.Keys) @@ -603,14 +617,14 @@ namespace StardewModdingAPI.Framework } if (Game1.tvStation >= 0) { - Game1.spriteBatch.Draw(Game1.tvStationTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(400f, 160f)), new Microsoft.Xna.Framework.Rectangle(Game1.tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f); + Game1.spriteBatch.Draw(Game1.tvStationTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(400f, 160f)), new Microsoft.Xna.Framework.Rectangle(Game1.tvStation * 24, 0, 24, 15), Microsoft.Xna.Framework.Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f); } if (Game1.panMode) { - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((int)Math.Floor((double)(Game1.getOldMouseX() + Game1.viewport.X) / 64.0) * 64 - Game1.viewport.X, (int)Math.Floor((double)(Game1.getOldMouseY() + Game1.viewport.Y) / 64.0) * 64 - Game1.viewport.Y, 64, 64), Color.Lime * 0.75f); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((int)Math.Floor((double)(Game1.getOldMouseX() + Game1.viewport.X) / 64.0) * 64 - Game1.viewport.X, (int)Math.Floor((double)(Game1.getOldMouseY() + Game1.viewport.Y) / 64.0) * 64 - Game1.viewport.Y, 64, 64), Microsoft.Xna.Framework.Color.Lime * 0.75f); foreach (Warp w in Game1.currentLocation.warps) { - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(w.X * 64 - Game1.viewport.X, w.Y * 64 - Game1.viewport.Y, 64, 64), Color.Red * 0.75f); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(w.X * 64 - Game1.viewport.X, w.Y * 64 - Game1.viewport.Y, 64, 64), Microsoft.Xna.Framework.Color.Red * 0.75f); } } Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); @@ -619,18 +633,6 @@ namespace StardewModdingAPI.Framework Game1.currentLocation.drawAboveFrontLayer(Game1.spriteBatch); Game1.spriteBatch.End(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - if (Game1.displayFarmer && Game1.player.ActiveObject != null && (bool)Game1.player.ActiveObject.bigCraftable && this.checkBigCraftableBoundariesForFrontLayer() && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null) - { - Game1.drawPlayerHeldObject(Game1.player); - } - else if (Game1.displayFarmer && Game1.player.ActiveObject != null && ((Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.Position.X, (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && !Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.Position.X, (int)Game1.player.Position.Y - 38), Game1.viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || (Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.GetBoundingBox().Right, (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && !Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.GetBoundingBox().Right, (int)Game1.player.Position.Y - 38), Game1.viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")))) - { - Game1.drawPlayerHeldObject(Game1.player); - } - if ((Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && (!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool) && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null) - { - Game1.drawTool(Game1.player); - } if (Game1.currentLocation.Map.GetLayer("AlwaysFront") != null) { Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); @@ -639,7 +641,7 @@ namespace StardewModdingAPI.Framework } if (Game1.toolHold > 400f && Game1.player.CurrentTool.UpgradeLevel >= 1 && Game1.player.canReleaseTool) { - Color barColor = Color.White; + Microsoft.Xna.Framework.Color barColor = Microsoft.Xna.Framework.Color.White; switch ((int)(Game1.toolHold / 600f) + 2) { case 1: @@ -655,17 +657,20 @@ namespace StardewModdingAPI.Framework barColor = Tool.iridiumColor; break; } - Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X - 2, (int)Game1.player.getLocalPosition(Game1.viewport).Y - ((!Game1.player.CurrentTool.Name.Equals("Watering Can")) ? 64 : 0) - 2, (int)(Game1.toolHold % 600f * 0.08f) + 4, 12), Color.Black); + Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X - 2, (int)Game1.player.getLocalPosition(Game1.viewport).Y - ((!Game1.player.CurrentTool.Name.Equals("Watering Can")) ? 64 : 0) - 2, (int)(Game1.toolHold % 600f * 0.08f) + 4, 12), Microsoft.Xna.Framework.Color.Black); Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X, (int)Game1.player.getLocalPosition(Game1.viewport).Y - ((!Game1.player.CurrentTool.Name.Equals("Watering Can")) ? 64 : 0), (int)(Game1.toolHold % 600f * 0.08f), 8), barColor); } - this.drawWeather(gameTime, target_screen); + if (!Game1.IsFakedBlackScreen()) + { + this.drawWeather(gameTime, target_screen); + } if (Game1.farmEvent != null) { Game1.farmEvent.draw(Game1.spriteBatch); } if (Game1.currentLocation.LightLevel > 0f && Game1.timeOfDay < 2000) { - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * Game1.currentLocation.LightLevel); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Microsoft.Xna.Framework.Color.Black * Game1.currentLocation.LightLevel); } if (Game1.screenGlow) { @@ -680,32 +685,44 @@ namespace StardewModdingAPI.Framework Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); if (Game1.eventUp && Game1.currentLocation.currentEvent != null) { - foreach (NPC m in Game1.currentLocation.currentEvent.actors) + foreach (NPC l in Game1.currentLocation.currentEvent.actors) { - if (m.isEmoting) + if (l.isEmoting) { - Vector2 emotePosition = m.getLocalPosition(Game1.viewport); + Vector2 emotePosition = l.getLocalPosition(Game1.viewport); + if (l.NeedsBirdieEmoteHack()) + { + emotePosition.X += 64f; + } emotePosition.Y -= 140f; - if (m.Age == 2) + if (l.Age == 2) { emotePosition.Y += 32f; } - else if (m.Gender == 1) + else if (l.Gender == 1) { emotePosition.Y += 10f; } - Game1.spriteBatch.Draw(Game1.emoteSpriteSheet, emotePosition, new Microsoft.Xna.Framework.Rectangle(m.CurrentEmoteIndex * 16 % Game1.emoteSpriteSheet.Width, m.CurrentEmoteIndex * 16 / Game1.emoteSpriteSheet.Width * 16, 16, 16), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, (float)m.getStandingY() / 10000f); + Game1.spriteBatch.Draw(Game1.emoteSpriteSheet, emotePosition, new Microsoft.Xna.Framework.Rectangle(l.CurrentEmoteIndex * 16 % Game1.emoteSpriteSheet.Width, l.CurrentEmoteIndex * 16 / Game1.emoteSpriteSheet.Width * 16, 16, 16), Microsoft.Xna.Framework.Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, (float)l.getStandingY() / 10000f); } } } Game1.spriteBatch.End(); - if (Game1.drawLighting) + if (Game1.drawLighting && !Game1.IsFakedBlackScreen()) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, this.lightingBlend, SamplerState.LinearClamp, null, null); - Game1.spriteBatch.Draw(Game1.lightmap, Vector2.Zero, Game1.lightmap.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.lightingQuality / 2, SpriteEffects.None, 1f); - if (Game1.isRaining && (bool)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert)) + Viewport vp = base.GraphicsDevice.Viewport; + vp.Bounds = (target_screen?.Bounds ?? base.GraphicsDevice.PresentationParameters.Bounds); + base.GraphicsDevice.Viewport = vp; + float render_zoom = Game1.options.lightingQuality / 2; + if (this.useUnscaledLighting) + { + render_zoom /= Game1.options.zoomLevel; + } + Game1.spriteBatch.Draw(Game1.lightmap, Vector2.Zero, Game1.lightmap.Bounds, Microsoft.Xna.Framework.Color.White, 0f, Vector2.Zero, render_zoom, SpriteEffects.None, 1f); + if (Game1.IsRainingHere() && (bool)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert)) { - Game1.spriteBatch.Draw(Game1.staminaRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f); + Game1.spriteBatch.Draw(Game1.staminaRect, vp.Bounds, Microsoft.Xna.Framework.Color.OrangeRed * 0.45f); } Game1.spriteBatch.End(); } @@ -717,11 +734,11 @@ namespace StardewModdingAPI.Framework float startingY = -Game1.viewport.Y % 64; for (int x = startingX; x < Game1.graphics.GraphicsDevice.Viewport.Width; x += 64) { - Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(x, (int)startingY, 1, Game1.graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f); + Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(x, (int)startingY, 1, Game1.graphics.GraphicsDevice.Viewport.Height), Microsoft.Xna.Framework.Color.Red * 0.5f); } for (float y = startingY; y < (float)Game1.graphics.GraphicsDevice.Viewport.Height; y += 64f) { - Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(startingX, (int)y, Game1.graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f); + Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(startingX, (int)y, Game1.graphics.GraphicsDevice.Viewport.Width, 1), Microsoft.Xna.Framework.Color.Red * 0.5f); } } if (Game1.currentBillboard != 0 && !this.takingMapScreenshot) @@ -730,9 +747,14 @@ namespace StardewModdingAPI.Framework } if (!Game1.eventUp && Game1.farmEvent == null && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !this.takingMapScreenshot && Game1.isOutdoorMapSmallerThanViewport()) { - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, -Math.Min(Game1.viewport.X, 4096), Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black); - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64, 0, Math.Min(4096, Game1.graphics.GraphicsDevice.Viewport.Width - (-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64)), Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, -Math.Min(Game1.viewport.X, 4096), Game1.graphics.GraphicsDevice.Viewport.Height), Microsoft.Xna.Framework.Color.Black); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64, 0, Math.Min(4096, Game1.graphics.GraphicsDevice.Viewport.Width - (-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64)), Game1.graphics.GraphicsDevice.Viewport.Height), Microsoft.Xna.Framework.Color.Black); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.graphics.GraphicsDevice.Viewport.Width, -Math.Min(Game1.viewport.Y, 4096)), Microsoft.Xna.Framework.Color.Black); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, -Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64, Game1.graphics.GraphicsDevice.Viewport.Width, Math.Min(4096, Game1.graphics.GraphicsDevice.Viewport.Height - (-Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64))), Microsoft.Xna.Framework.Color.Black); } + Game1.spriteBatch.End(); + Game1.PushUIMode(); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); if ((Game1.displayHUD || Game1.eventUp) && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !Game1.freezeControls && !Game1.panMode && !Game1.HostPaused && !this.takingMapScreenshot) { events.RenderingHud.RaiseEmpty(); @@ -750,37 +772,52 @@ namespace StardewModdingAPI.Framework Game1.hudMessages[j].draw(Game1.spriteBatch, j); } } + Game1.spriteBatch.End(); + Game1.PopUIMode(); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); } if (Game1.farmEvent != null) { Game1.farmEvent.draw(Game1.spriteBatch); + Game1.spriteBatch.End(); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); } + Game1.PushUIMode(); if (Game1.dialogueUp && !Game1.nameSelectUp && !Game1.messagePause && (Game1.activeClickableMenu == null || !(Game1.activeClickableMenu is DialogueBox)) && !this.takingMapScreenshot) { this.drawDialogueBox(); } if (Game1.progressBar && !this.takingMapScreenshot) { - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, Game1.dialogueWidth, 32), Color.LightGray); - Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, (int)(Game1.pauseAccumulator / Game1.pauseTime * (float)Game1.dialogueWidth), 32), Color.DimGray); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, Game1.dialogueWidth, 32), Microsoft.Xna.Framework.Color.LightGray); + Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, (int)(Game1.pauseAccumulator / Game1.pauseTime * (float)Game1.dialogueWidth), 32), Microsoft.Xna.Framework.Color.DimGray); } + Game1.spriteBatch.End(); + Game1.PopUIMode(); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); if (Game1.eventUp && Game1.currentLocation != null && Game1.currentLocation.currentEvent != null) { Game1.currentLocation.currentEvent.drawAfterMap(Game1.spriteBatch); } - if (Game1.isRaining && Game1.currentLocation != null && (bool)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert)) + if (!Game1.IsFakedBlackScreen() && Game1.IsRainingHere() && Game1.currentLocation != null && (bool)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert)) { - Game1.spriteBatch.Draw(Game1.staminaRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f); + Game1.spriteBatch.Draw(Game1.staminaRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Microsoft.Xna.Framework.Color.Blue * 0.2f); } if ((Game1.fadeToBlack || Game1.globalFade) && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause) && !this.takingMapScreenshot) { - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((Game1.gameMode == 0) ? (1f - Game1.fadeToBlackAlpha) : Game1.fadeToBlackAlpha)); + Game1.spriteBatch.End(); + Game1.PushUIMode(); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Microsoft.Xna.Framework.Color.Black * ((Game1.gameMode == 0) ? (1f - Game1.fadeToBlackAlpha) : Game1.fadeToBlackAlpha)); + Game1.spriteBatch.End(); + Game1.PopUIMode(); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); } else if (Game1.flashAlpha > 0f && !this.takingMapScreenshot) { if (Game1.options.screenFlash) { - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, Game1.flashAlpha)); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Microsoft.Xna.Framework.Color.White * Math.Min(1f, Game1.flashAlpha)); } Game1.flashAlpha -= 0.1f; } @@ -794,6 +831,16 @@ namespace StardewModdingAPI.Framework { screenOverlayTempSprite.draw(Game1.spriteBatch, localPosition: true); } + Game1.spriteBatch.End(); + Game1.PushUIMode(); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + foreach (TemporaryAnimatedSprite uiOverlayTempSprite in Game1.uiOverlayTempSprites) + { + uiOverlayTempSprite.draw(Game1.spriteBatch, localPosition: true); + } + Game1.spriteBatch.End(); + Game1.PopUIMode(); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); } if (Game1.debugMode) { @@ -825,23 +872,30 @@ namespace StardewModdingAPI.Framework sb.Append(Game1.getMouseY() + Game1.viewport.Y); sb.Append(" debugOutput: "); sb.Append(Game1.debugOutput); - Game1.spriteBatch.DrawString(Game1.smallFont, sb, new Vector2(base.GraphicsDevice.Viewport.GetTitleSafeArea().X, base.GraphicsDevice.Viewport.GetTitleSafeArea().Y + Game1.smallFont.LineSpacing * 8), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); + Game1.spriteBatch.DrawString(Game1.smallFont, sb, new Vector2(base.GraphicsDevice.Viewport.GetTitleSafeArea().X, base.GraphicsDevice.Viewport.GetTitleSafeArea().Y + Game1.smallFont.LineSpacing * 8), Microsoft.Xna.Framework.Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); } + Game1.spriteBatch.End(); + Game1.PushUIMode(); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); if (Game1.showKeyHelp && !this.takingMapScreenshot) { - Game1.spriteBatch.DrawString(Game1.smallFont, Game1.keyHelpString, new Vector2(64f, (float)(Game1.viewport.Height - 64 - (Game1.dialogueUp ? (192 + (Game1.isQuestion ? (Game1.questionChoices.Count * 64) : 0)) : 0)) - Game1.smallFont.MeasureString(Game1.keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); + Game1.spriteBatch.DrawString(Game1.smallFont, Game1.keyHelpString, new Vector2(64f, (float)(Game1.viewport.Height - 64 - (Game1.dialogueUp ? (192 + (Game1.isQuestion ? (Game1.questionChoices.Count * 64) : 0)) : 0)) - Game1.smallFont.MeasureString(Game1.keyHelpString).Y), Microsoft.Xna.Framework.Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); } if (Game1.activeClickableMenu != null && !this.takingMapScreenshot) { + IClickableMenu curMenu = null; try { events.RenderingActiveMenu.RaiseEmpty(); - Game1.activeClickableMenu.draw(Game1.spriteBatch); + for (curMenu = Game1.activeClickableMenu; curMenu != null; curMenu = curMenu.GetChildMenu()) + { + curMenu.draw(Game1.spriteBatch); + } events.RenderedActiveMenu.RaiseEmpty(); } catch (Exception ex) { - this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); + this.Monitor.Log($"The {curMenu.GetMenuChainLabel()} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); Game1.activeClickableMenu.exitThisMenu(); } } @@ -849,6 +903,10 @@ namespace StardewModdingAPI.Framework { Game1.farmEvent.drawAboveEverything(Game1.spriteBatch); } + if (Game1.specialCurrencyDisplay != null) + { + Game1.specialCurrencyDisplay.Draw(Game1.spriteBatch); + } if (Game1.emoteMenu != null && !this.takingMapScreenshot) { Game1.emoteMenu.draw(Game1.spriteBatch); @@ -861,7 +919,7 @@ namespace StardewModdingAPI.Framework events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); - this.renderScreenBuffer(target_screen); + Game1.PopUIMode(); } } } -- cgit