From 4da9e954df3846d01aa0536f4e8143466a1d62f3 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 11 Feb 2022 00:49:49 -0500 Subject: use Array.Empty to avoid unneeded array allocations --- src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI/Framework/StateTracking/Snapshots') diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs index 0908b02a..72f45a87 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs @@ -14,7 +14,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots ** Fields *********/ /// An empty item list diff. - private readonly SnapshotItemListDiff EmptyItemListDiff = new SnapshotItemListDiff(new Item[0], new Item[0], new ItemStackSizeChange[0]); + private readonly SnapshotItemListDiff EmptyItemListDiff = new SnapshotItemListDiff(Array.Empty(), Array.Empty(), Array.Empty()); /********* -- cgit