From d3209b17de4e46ee1d604aac24642af80ce855cc Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 14 Jun 2019 01:16:50 -0400 Subject: decouple updating watchers & raising event to fix some mod changes not being tracked correctly (#648) --- .../StateTracking/Snapshots/LocationSnapshot.cs | 59 +++++++++++++++++++ .../StateTracking/Snapshots/PlayerSnapshot.cs | 53 +++++++++++++++++ .../StateTracking/Snapshots/WatcherSnapshot.cs | 66 ++++++++++++++++++++++ .../Snapshots/WorldLocationsSnapshot.cs | 52 +++++++++++++++++ 4 files changed, 230 insertions(+) create mode 100644 src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs create mode 100644 src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs create mode 100644 src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs create mode 100644 src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs (limited to 'src/SMAPI/Framework/StateTracking/Snapshots') diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs new file mode 100644 index 00000000..d3029540 --- /dev/null +++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs @@ -0,0 +1,59 @@ +using System.Collections.Generic; +using Microsoft.Xna.Framework; +using StardewValley; +using StardewValley.Buildings; +using StardewValley.TerrainFeatures; + +namespace StardewModdingAPI.Framework.StateTracking.Snapshots +{ + /// A frozen snapshot of a tracked game location. + internal class LocationSnapshot + { + /********* + ** Accessors + *********/ + /// The tracked location. + public GameLocation Location { get; } + + /// Tracks added or removed buildings. + public SnapshotListDiff Buildings { get; } = new SnapshotListDiff(); + + /// Tracks added or removed debris. + public SnapshotListDiff Debris { get; } = new SnapshotListDiff(); + + /// Tracks added or removed large terrain features. + public SnapshotListDiff LargeTerrainFeatures { get; } = new SnapshotListDiff(); + + /// Tracks added or removed NPCs. + public SnapshotListDiff Npcs { get; } = new SnapshotListDiff(); + + /// Tracks added or removed objects. + public SnapshotListDiff> Objects { get; } = new SnapshotListDiff>(); + + /// Tracks added or removed terrain features. + public SnapshotListDiff> TerrainFeatures { get; } = new SnapshotListDiff>(); + + + /********* + ** Public methods + *********/ + /// Construct an instance. + /// The tracked location. + public LocationSnapshot(GameLocation location) + { + this.Location = location; + } + + /// Update the tracked values. + /// The watcher to snapshot. + public void Update(LocationTracker watcher) + { + this.Buildings.Update(watcher.BuildingsWatcher); + this.Debris.Update(watcher.DebrisWatcher); + this.LargeTerrainFeatures.Update(watcher.LargeTerrainFeaturesWatcher); + this.Npcs.Update(watcher.NpcsWatcher); + this.Objects.Update(watcher.ObjectsWatcher); + this.TerrainFeatures.Update(watcher.TerrainFeaturesWatcher); + } + } +} diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs new file mode 100644 index 00000000..7bcd9f82 --- /dev/null +++ b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs @@ -0,0 +1,53 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using StardewModdingAPI.Enums; +using StardewModdingAPI.Events; +using StardewValley; + +namespace StardewModdingAPI.Framework.StateTracking.Snapshots +{ + /// A frozen snapshot of a tracked player. + internal class PlayerSnapshot + { + /********* + ** Accessors + *********/ + /// The player being tracked. + public Farmer Player { get; } + + /// The player's current location. + public SnapshotDiff Location { get; } = new SnapshotDiff(); + + /// Tracks changes to the player's skill levels. + public IDictionary> Skills { get; } = + Enum + .GetValues(typeof(SkillType)) + .Cast() + .ToDictionary(skill => skill, skill => new SnapshotDiff()); + + /// Get a list of inventory changes. + public IEnumerable InventoryChanges { get; private set; } + + + /********* + ** Public methods + *********/ + /// Construct an instance. + /// The player being tracked. + public PlayerSnapshot(Farmer player) + { + this.Player = player; + } + + /// Update the tracked values. + /// The player watcher to snapshot. + public void Update(PlayerTracker watcher) + { + this.Location.Update(watcher.LocationWatcher); + foreach (var pair in this.Skills) + pair.Value.Update(watcher.SkillWatchers[pair.Key]); + this.InventoryChanges = watcher.GetInventoryChanges().ToArray(); + } + } +} diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs new file mode 100644 index 00000000..cf51e040 --- /dev/null +++ b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs @@ -0,0 +1,66 @@ +using Microsoft.Xna.Framework; +using StardewValley; +using StardewValley.Menus; + +namespace StardewModdingAPI.Framework.StateTracking.Snapshots +{ + /// A frozen snapshot of the game state watchers. + internal class WatcherSnapshot + { + /********* + ** Accessors + *********/ + /// Tracks changes to the window size. + public SnapshotDiff WindowSize { get; } = new SnapshotDiff(); + + /// Tracks changes to the current player. + public PlayerSnapshot CurrentPlayer { get; private set; } + + /// Tracks changes to the time of day (in 24-hour military format). + public SnapshotDiff Time { get; } = new SnapshotDiff(); + + /// Tracks changes to the save ID. + public SnapshotDiff SaveID { get; } = new SnapshotDiff(); + + /// Tracks changes to the game's locations. + public WorldLocationsSnapshot Locations { get; } = new WorldLocationsSnapshot(); + + /// Tracks changes to . + public SnapshotDiff ActiveMenu { get; } = new SnapshotDiff(); + + /// Tracks changes to the cursor position. + public SnapshotDiff Cursor { get; } = new SnapshotDiff(); + + /// Tracks changes to the mouse wheel scroll. + public SnapshotDiff MouseWheelScroll { get; } = new SnapshotDiff(); + + /// Tracks changes to the content locale. + public SnapshotDiff Locale { get; } = new SnapshotDiff(); + + + /********* + ** Public methods + *********/ + /// Update the tracked values. + /// The watchers to snapshot. + public void Update(WatcherCore watchers) + { + // update player instance + if (watchers.CurrentPlayerTracker == null) + this.CurrentPlayer = null; + else if (watchers.CurrentPlayerTracker.Player != this.CurrentPlayer?.Player) + this.CurrentPlayer = new PlayerSnapshot(watchers.CurrentPlayerTracker.Player); + + // update snapshots + this.WindowSize.Update(watchers.WindowSizeWatcher); + this.Locale.Update(watchers.LocaleWatcher); + this.CurrentPlayer?.Update(watchers.CurrentPlayerTracker); + this.Time.Update(watchers.TimeWatcher); + this.SaveID.Update(watchers.SaveIdWatcher); + this.Locations.Update(watchers.LocationsWatcher); + this.ActiveMenu.Update(watchers.ActiveMenuWatcher); + this.Cursor.Update(watchers.CursorWatcher); + this.MouseWheelScroll.Update(watchers.MouseWheelScrollWatcher); + } + } +} diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs new file mode 100644 index 00000000..73ed2d8f --- /dev/null +++ b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs @@ -0,0 +1,52 @@ +using System.Collections.Generic; +using System.Linq; +using StardewModdingAPI.Framework.StateTracking.Comparers; +using StardewValley; + +namespace StardewModdingAPI.Framework.StateTracking.Snapshots +{ + /// A frozen snapshot of the tracked game locations. + internal class WorldLocationsSnapshot + { + /********* + ** Fields + *********/ + /// A map of tracked locations. + private readonly Dictionary LocationsDict = new Dictionary(new ObjectReferenceComparer()); + + + /********* + ** Accessors + *********/ + /// Tracks changes to the location list. + public SnapshotListDiff LocationList { get; } = new SnapshotListDiff(); + + /// The tracked locations. + public IEnumerable Locations => this.LocationsDict.Values; + + + /********* + ** Public methods + *********/ + /// Update the tracked values. + /// The watcher to snapshot. + public void Update(WorldLocationsTracker watcher) + { + // update location list + this.LocationList.Update(watcher.IsLocationListChanged, watcher.Added, watcher.Removed); + + // remove missing locations + foreach (var key in this.LocationsDict.Keys.Where(key => !watcher.HasLocationTracker(key)).ToArray()) + this.LocationsDict.Remove(key); + + // update locations + foreach (LocationTracker locationWatcher in watcher.Locations) + { + if (!this.LocationsDict.TryGetValue(locationWatcher.Location, out LocationSnapshot snapshot)) + this.LocationsDict[locationWatcher.Location] = snapshot = new LocationSnapshot(locationWatcher.Location); + + snapshot.Update(locationWatcher); + } + } + } +} -- cgit