From a4ecb49a44559f2ca9c3f00049a1c8a7862cc0c9 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 22 Aug 2018 01:44:38 -0400 Subject: update for Stardew Valley 1.3.29 beta (#585) --- src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs | 2 +- src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs | 2 +- src/SMAPI/Framework/StateTracking/PlayerTracker.cs | 1 + 3 files changed, 3 insertions(+), 2 deletions(-) (limited to 'src/SMAPI/Framework/StateTracking') diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs index f92edb90..8a841a79 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs @@ -5,7 +5,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers { /// A watcher which detects changes to a Netcode collection. internal class NetCollectionWatcher : BaseDisposableWatcher, ICollectionWatcher - where TValue : INetObject + where TValue : class, INetObject { /********* ** Properties diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs index d7a02668..ab4ab0d5 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/WatcherFactory.cs @@ -56,7 +56,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers /// Get a watcher for a net collection. /// The value type. /// The net collection. - public static NetCollectionWatcher ForNetCollection(NetCollection collection) where T : INetObject + public static NetCollectionWatcher ForNetCollection(NetCollection collection) where T : class, INetObject { return new NetCollectionWatcher(collection); } diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs index 3814e534..59e80d8a 100644 --- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs +++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs @@ -5,6 +5,7 @@ using StardewModdingAPI.Events; using StardewModdingAPI.Framework.StateTracking.FieldWatchers; using StardewValley; using StardewValley.Locations; +using ChangeType = StardewModdingAPI.Events.ChangeType; namespace StardewModdingAPI.Framework.StateTracking { -- cgit From 99e4a4a1ccf5dcbe0e4b1af7591e229a0eeae447 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 21 Sep 2018 18:25:33 -0400 Subject: fix crash when mods add an invalid location with no name --- src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/SMAPI/Framework/StateTracking') diff --git a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs index d9090c08..5a259663 100644 --- a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs +++ b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs @@ -1,6 +1,8 @@ +using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; +using StardewModdingAPI.Framework.StateTracking.Comparers; using StardewModdingAPI.Framework.StateTracking.FieldWatchers; using StardewValley; using StardewValley.Buildings; @@ -18,10 +20,10 @@ namespace StardewModdingAPI.Framework.StateTracking private readonly ICollectionWatcher LocationListWatcher; /// A lookup of the tracked locations. - private IDictionary LocationDict { get; } = new Dictionary(); + private IDictionary LocationDict { get; } = new Dictionary(new ObjectReferenceComparer()); /// A lookup of registered buildings and their indoor location. - private readonly IDictionary BuildingIndoors = new Dictionary(); + private readonly IDictionary BuildingIndoors = new Dictionary(new ObjectReferenceComparer()); /********* @@ -37,10 +39,10 @@ namespace StardewModdingAPI.Framework.StateTracking public IEnumerable Locations => this.LocationDict.Values; /// The locations removed since the last update. - public ICollection Added { get; } = new HashSet(); + public ICollection Added { get; } = new HashSet(new ObjectReferenceComparer()); /// The locations added since the last update. - public ICollection Removed { get; } = new HashSet(); + public ICollection Removed { get; } = new HashSet(new ObjectReferenceComparer()); /********* -- cgit From ec6025aad35addab8121a31d1c4abf667fd5210a Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 8 Oct 2018 18:57:09 -0400 Subject: add more events (#310) --- src/SMAPI/Framework/StateTracking/PlayerTracker.cs | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) (limited to 'src/SMAPI/Framework/StateTracking') diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs index 59e80d8a..6a705e50 100644 --- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs +++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Linq; +using StardewModdingAPI.Enums; using StardewModdingAPI.Events; using StardewModdingAPI.Framework.StateTracking.FieldWatchers; using StardewValley; @@ -41,7 +42,7 @@ namespace StardewModdingAPI.Framework.StateTracking public IValueWatcher MineLevelWatcher { get; } /// Tracks changes to the player's skill levels. - public IDictionary> SkillWatchers { get; } + public IDictionary> SkillWatchers { get; } /********* @@ -58,14 +59,14 @@ namespace StardewModdingAPI.Framework.StateTracking // init trackers this.LocationWatcher = WatcherFactory.ForReference(this.GetCurrentLocation); this.MineLevelWatcher = WatcherFactory.ForEquatable(() => this.LastValidLocation is MineShaft mine ? mine.mineLevel : 0); - this.SkillWatchers = new Dictionary> + this.SkillWatchers = new Dictionary> { - [EventArgsLevelUp.LevelType.Combat] = WatcherFactory.ForNetValue(player.combatLevel), - [EventArgsLevelUp.LevelType.Farming] = WatcherFactory.ForNetValue(player.farmingLevel), - [EventArgsLevelUp.LevelType.Fishing] = WatcherFactory.ForNetValue(player.fishingLevel), - [EventArgsLevelUp.LevelType.Foraging] = WatcherFactory.ForNetValue(player.foragingLevel), - [EventArgsLevelUp.LevelType.Luck] = WatcherFactory.ForNetValue(player.luckLevel), - [EventArgsLevelUp.LevelType.Mining] = WatcherFactory.ForNetValue(player.miningLevel) + [SkillType.Combat] = WatcherFactory.ForNetValue(player.combatLevel), + [SkillType.Farming] = WatcherFactory.ForNetValue(player.farmingLevel), + [SkillType.Fishing] = WatcherFactory.ForNetValue(player.fishingLevel), + [SkillType.Foraging] = WatcherFactory.ForNetValue(player.foragingLevel), + [SkillType.Luck] = WatcherFactory.ForNetValue(player.luckLevel), + [SkillType.Mining] = WatcherFactory.ForNetValue(player.miningLevel) }; // track watchers for convenience @@ -124,7 +125,7 @@ namespace StardewModdingAPI.Framework.StateTracking } /// Get the player skill levels which changed. - public IEnumerable>> GetChangedSkills() + public IEnumerable>> GetChangedSkills() { return this.SkillWatchers.Where(p => p.Value.IsChanged); } -- cgit