From 930a871018467683510ba39d092d401d7df50861 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard <github@jplamondonw.com> Date: Sun, 10 Jun 2018 21:33:17 -0400 Subject: add debris list changed event (#310) --- src/SMAPI/Framework/StateTracking/LocationTracker.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/SMAPI/Framework/StateTracking') diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs index 1b4c0b19..708c0716 100644 --- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs +++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs @@ -33,6 +33,9 @@ namespace StardewModdingAPI.Framework.StateTracking /// <summary>Tracks added or removed buildings.</summary> public ICollectionWatcher<Building> BuildingsWatcher { get; } + /// <summary>Tracks added or removed debris.</summary> + public ICollectionWatcher<Debris> DebrisWatcher { get; } + /// <summary>Tracks added or removed large terrain features.</summary> public ICollectionWatcher<LargeTerrainFeature> LargeTerrainFeaturesWatcher { get; } @@ -59,6 +62,7 @@ namespace StardewModdingAPI.Framework.StateTracking this.BuildingsWatcher = location is BuildableGameLocation buildableLocation ? WatcherFactory.ForNetCollection(buildableLocation.buildings) : (ICollectionWatcher<Building>)WatcherFactory.ForObservableCollection(new ObservableCollection<Building>()); + this.DebrisWatcher = WatcherFactory.ForNetCollection(location.debris); this.LargeTerrainFeaturesWatcher = WatcherFactory.ForNetCollection(location.largeTerrainFeatures); this.NpcsWatcher = WatcherFactory.ForNetCollection(location.characters); this.ObjectsWatcher = WatcherFactory.ForNetDictionary(location.netObjects); @@ -67,6 +71,7 @@ namespace StardewModdingAPI.Framework.StateTracking this.Watchers.AddRange(new IWatcher[] { this.BuildingsWatcher, + this.DebrisWatcher, this.LargeTerrainFeaturesWatcher, this.NpcsWatcher, this.ObjectsWatcher, -- cgit