From ae956d0ad8847a8b61d964bd40238de75768260a Mon Sep 17 00:00:00 2001
From: Jesse Plamondon-Willard <github@jplamondonw.com>
Date: Wed, 25 Apr 2018 19:25:34 -0400
Subject: update for SDV 1.3.0.38 (#453)

---
 src/SMAPI/Framework/StateTracking/PlayerTracker.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/SMAPI/Framework/StateTracking')

diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
index 81e074ec..f6bfc98e 100644
--- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
@@ -62,7 +62,7 @@ namespace StardewModdingAPI.Framework.StateTracking
 
             // init trackers
             this.LocationWatcher = WatcherFactory.ForReference(this.GetCurrentLocation);
-            this.LocationObjectsWatcher = WatcherFactory.ForNetDictionary(this.GetCurrentLocation().objects);
+            this.LocationObjectsWatcher = WatcherFactory.ForNetDictionary(this.GetCurrentLocation().netObjects);
             this.MineLevelWatcher = WatcherFactory.ForEquatable(() => this.LastValidLocation is MineShaft mine ? mine.mineLevel : 0);
             this.SkillWatchers = new Dictionary<EventArgsLevelUp.LevelType, IValueWatcher<int>>
             {
@@ -100,7 +100,7 @@ namespace StardewModdingAPI.Framework.StateTracking
                 this.Watchers.Remove(this.LocationObjectsWatcher);
                 this.LocationObjectsWatcher.Dispose();
 
-                this.LocationObjectsWatcher = WatcherFactory.ForNetDictionary(this.GetCurrentLocation().objects);
+                this.LocationObjectsWatcher = WatcherFactory.ForNetDictionary(this.GetCurrentLocation().netObjects);
                 this.Watchers.Add(this.LocationObjectsWatcher);
             }
 
-- 
cgit