From ec6025aad35addab8121a31d1c4abf667fd5210a Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 8 Oct 2018 18:57:09 -0400 Subject: add more events (#310) --- src/SMAPI/Framework/StateTracking/PlayerTracker.cs | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) (limited to 'src/SMAPI/Framework/StateTracking') diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs index 59e80d8a..6a705e50 100644 --- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs +++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Linq; +using StardewModdingAPI.Enums; using StardewModdingAPI.Events; using StardewModdingAPI.Framework.StateTracking.FieldWatchers; using StardewValley; @@ -41,7 +42,7 @@ namespace StardewModdingAPI.Framework.StateTracking public IValueWatcher MineLevelWatcher { get; } /// Tracks changes to the player's skill levels. - public IDictionary> SkillWatchers { get; } + public IDictionary> SkillWatchers { get; } /********* @@ -58,14 +59,14 @@ namespace StardewModdingAPI.Framework.StateTracking // init trackers this.LocationWatcher = WatcherFactory.ForReference(this.GetCurrentLocation); this.MineLevelWatcher = WatcherFactory.ForEquatable(() => this.LastValidLocation is MineShaft mine ? mine.mineLevel : 0); - this.SkillWatchers = new Dictionary> + this.SkillWatchers = new Dictionary> { - [EventArgsLevelUp.LevelType.Combat] = WatcherFactory.ForNetValue(player.combatLevel), - [EventArgsLevelUp.LevelType.Farming] = WatcherFactory.ForNetValue(player.farmingLevel), - [EventArgsLevelUp.LevelType.Fishing] = WatcherFactory.ForNetValue(player.fishingLevel), - [EventArgsLevelUp.LevelType.Foraging] = WatcherFactory.ForNetValue(player.foragingLevel), - [EventArgsLevelUp.LevelType.Luck] = WatcherFactory.ForNetValue(player.luckLevel), - [EventArgsLevelUp.LevelType.Mining] = WatcherFactory.ForNetValue(player.miningLevel) + [SkillType.Combat] = WatcherFactory.ForNetValue(player.combatLevel), + [SkillType.Farming] = WatcherFactory.ForNetValue(player.farmingLevel), + [SkillType.Fishing] = WatcherFactory.ForNetValue(player.fishingLevel), + [SkillType.Foraging] = WatcherFactory.ForNetValue(player.foragingLevel), + [SkillType.Luck] = WatcherFactory.ForNetValue(player.luckLevel), + [SkillType.Mining] = WatcherFactory.ForNetValue(player.miningLevel) }; // track watchers for convenience @@ -124,7 +125,7 @@ namespace StardewModdingAPI.Framework.StateTracking } /// Get the player skill levels which changed. - public IEnumerable>> GetChangedSkills() + public IEnumerable>> GetChangedSkills() { return this.SkillWatchers.Where(p => p.Value.IsChanged); } -- cgit