From 0530824cc2c573cae0a80f7def2b46bf8aeb9af9 Mon Sep 17 00:00:00 2001
From: Jesse Plamondon-Willard <github@jplamondonw.com>
Date: Mon, 1 Oct 2018 19:33:46 -0400
Subject: fix error in second-pass dependency checks if a mod is invalid

---
 src/SMAPI/Framework/SCore.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'src/SMAPI/Framework')

diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 4c33f348..2c5cd2bd 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -916,7 +916,7 @@ namespace StardewModdingAPI.Framework
                     if (this.ModRegistry.Get(dependency.UniqueID) == null)
                     {
                         string dependencyName = mods
-                            .FirstOrDefault(p => dependency.UniqueID.Equals(p.Manifest.UniqueID, StringComparison.InvariantCultureIgnoreCase))
+                            .FirstOrDefault(otherMod => otherMod.HasID() && dependency.UniqueID.Equals(otherMod.Manifest.UniqueID, StringComparison.InvariantCultureIgnoreCase))
                             ?.DisplayName ?? dependency.UniqueID;
                         errorReasonPhrase = $"it needs the '{dependencyName}' mod, which couldn't be loaded.";
                         return false;
-- 
cgit