From 07bbfea7dd9dac5bbacf8bfc3c35d3f65ec71b75 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 1 Jun 2018 02:14:01 -0400 Subject: add NPC list changed event (#310) --- src/SMAPI/Framework/Events/EventManager.cs | 4 +++ src/SMAPI/Framework/Events/ModWorldEvents.cs | 7 +++++ src/SMAPI/Framework/SGame.cs | 35 ++++++++++++++-------- .../Framework/StateTracking/LocationTracker.cs | 7 ++++- 4 files changed, 40 insertions(+), 13 deletions(-) (limited to 'src/SMAPI/Framework') diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index c909c1bd..cb331e7a 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -20,6 +20,9 @@ namespace StardewModdingAPI.Framework.Events /// Raised after buildings are added or removed in a location. public readonly ManagedEvent World_BuildingListChanged; + /// Raised after NPCs are added or removed in a location. + public readonly ManagedEvent World_NpcListChanged; + /// Raised after objects are added or removed in a location. public readonly ManagedEvent World_ObjectListChanged; @@ -230,6 +233,7 @@ namespace StardewModdingAPI.Framework.Events // init events (new) this.World_BuildingListChanged = ManageEventOf(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged)); this.World_LocationListChanged = ManageEventOf(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged)); + this.World_NpcListChanged = ManageEventOf(nameof(IModEvents.World), nameof(IWorldEvents.NpcListChanged)); this.World_ObjectListChanged = ManageEventOf(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged)); this.World_TerrainFeatureListChanged = ManageEventOf(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged)); diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs index 14646c5d..ca851550 100644 --- a/src/SMAPI/Framework/Events/ModWorldEvents.cs +++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs @@ -33,6 +33,13 @@ namespace StardewModdingAPI.Framework.Events remove => this.EventManager.World_BuildingListChanged.Remove(value); } + /// Raised after NPCs are added or removed in a location. + public event EventHandler NpcListChanged + { + add => this.EventManager.World_NpcListChanged.Add(value); + remove => this.EventManager.World_NpcListChanged.Remove(value); + } + /// Raised after objects are added or removed in a location. public event EventHandler ObjectListChanged { diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 02d6dd2c..38f96566 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -555,18 +555,6 @@ namespace StardewModdingAPI.Framework { foreach (LocationTracker watcher in this.LocationsWatcher.Locations) { - // objects changed - if (watcher.ObjectsWatcher.IsChanged) - { - GameLocation location = watcher.Location; - KeyValuePair[] added = watcher.ObjectsWatcher.Added.ToArray(); - KeyValuePair[] removed = watcher.ObjectsWatcher.Removed.ToArray(); - watcher.ObjectsWatcher.Reset(); - - this.Events.World_ObjectListChanged.Raise(new WorldObjectListChangedEventArgs(location, added, removed)); - this.Events.Location_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed)); - } - // buildings changed if (watcher.BuildingsWatcher.IsChanged) { @@ -579,6 +567,29 @@ namespace StardewModdingAPI.Framework this.Events.Location_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed)); } + // NPCs changed + if (watcher.NpcsWatcher.IsChanged) + { + GameLocation location = watcher.Location; + NPC[] added = watcher.NpcsWatcher.Added.ToArray(); + NPC[] removed = watcher.NpcsWatcher.Removed.ToArray(); + watcher.NpcsWatcher.Reset(); + + this.Events.World_NpcListChanged.Raise(new WorldNpcListChangedEventArgs(location, added, removed)); + } + + // objects changed + if (watcher.ObjectsWatcher.IsChanged) + { + GameLocation location = watcher.Location; + KeyValuePair[] added = watcher.ObjectsWatcher.Added.ToArray(); + KeyValuePair[] removed = watcher.ObjectsWatcher.Removed.ToArray(); + watcher.ObjectsWatcher.Reset(); + + this.Events.World_ObjectListChanged.Raise(new WorldObjectListChangedEventArgs(location, added, removed)); + this.Events.Location_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed)); + } + // terrain features changed if (watcher.TerrainFeaturesWatcher.IsChanged) { diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs index d31b1128..4ac455ac 100644 --- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs +++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs @@ -33,6 +33,9 @@ namespace StardewModdingAPI.Framework.StateTracking /// Tracks added or removed buildings. public ICollectionWatcher BuildingsWatcher { get; } + /// Tracks added or removed NPCs. + public ICollectionWatcher NpcsWatcher { get; } + /// Tracks added or removed objects. public IDictionaryWatcher ObjectsWatcher { get; } @@ -50,15 +53,17 @@ namespace StardewModdingAPI.Framework.StateTracking this.Location = location; // init watchers - this.ObjectsWatcher = WatcherFactory.ForNetDictionary(location.netObjects); this.BuildingsWatcher = location is BuildableGameLocation buildableLocation ? WatcherFactory.ForNetCollection(buildableLocation.buildings) : (ICollectionWatcher)WatcherFactory.ForObservableCollection(new ObservableCollection()); + this.NpcsWatcher = WatcherFactory.ForNetCollection(location.characters); + this.ObjectsWatcher = WatcherFactory.ForNetDictionary(location.netObjects); this.TerrainFeaturesWatcher = WatcherFactory.ForNetDictionary(location.terrainFeatures); this.Watchers.AddRange(new IWatcher[] { this.BuildingsWatcher, + this.NpcsWatcher, this.ObjectsWatcher, this.TerrainFeaturesWatcher }); -- cgit