From 22a895d27c79f2f0cc04e02de89bf55f2448994e Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 26 Aug 2021 01:12:37 -0400 Subject: only check 64-bit compatibility if an assembly fails to load Apparently some 32-bit-only DLLs load successfully with the unofficial 64-bit version of the game. --- src/SMAPI/Framework/SCore.cs | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) (limited to 'src/SMAPI/Framework') diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index dff0fc55..c1aa3721 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -1708,16 +1708,6 @@ namespace StardewModdingAPI.Framework IManifest manifest = mod.Manifest; string assemblyPath = Path.Combine(mod.DirectoryPath, manifest.EntryDll); - // assert 64-bit -#if SMAPI_FOR_WINDOWS_64BIT_HACK - if (!EnvironmentUtility.Is64BitAssembly(assemblyPath)) - { - errorReasonPhrase = "it needs to be updated for 64-bit mode."; - failReason = ModFailReason.LoadFailed; - return false; - } -#endif - // load mod Assembly modAssembly; try @@ -1741,6 +1731,10 @@ namespace StardewModdingAPI.Framework catch (Exception ex) { errorReasonPhrase = "its DLL couldn't be loaded."; +#if SMAPI_FOR_WINDOWS_64BIT_HACK + if (!EnvironmentUtility.Is64BitAssembly(assemblyPath)) + errorReasonPhrase = "it needs to be updated for 64-bit mode."; +#endif errorDetails = $"Error: {ex.GetLogSummary()}"; failReason = ModFailReason.LoadFailed; return false; -- cgit