From 2b12bb32f67422a7d25eb7e2d8ea8e1c3e335708 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 17 May 2019 19:41:26 -0400 Subject: batch reload assets in some cases --- src/SMAPI/Framework/ContentCoordinator.cs | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'src/SMAPI/Framework') diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 25eeb2ef..15f1c163 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -258,14 +258,7 @@ namespace StardewModdingAPI.Framework } // reload core game assets - int reloaded = 0; - foreach (var pair in removedAssetNames) - { - string key = pair.Key; - Type type = pair.Value; - if (this.CoreAssets.Propagate(this.MainContentManager, key, type)) // use an intercepted content manager - reloaded++; - } + int reloaded = this.CoreAssets.Propagate(this.MainContentManager, removedAssetNames); // use an intercepted content manager // report result if (removedAssetNames.Any()) -- cgit