From 2b1b3b19a507876e106a444c93b4c33aca35c353 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 4 Apr 2021 11:40:08 -0400 Subject: improve error-handling during asset propagation --- src/SMAPI/Framework/ContentCoordinator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI/Framework') diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 2920e670..d0e759c2 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -132,7 +132,7 @@ namespace StardewModdingAPI.Framework ); this.ContentManagers.Add(contentManagerForAssetPropagation); this.VanillaContentManager = new LocalizedContentManager(serviceProvider, rootDirectory); - this.CoreAssets = new CoreAssetPropagator(this.MainContentManager, contentManagerForAssetPropagation, reflection, aggressiveMemoryOptimizations); + this.CoreAssets = new CoreAssetPropagator(this.MainContentManager, contentManagerForAssetPropagation, this.Monitor, reflection, aggressiveMemoryOptimizations); } /// Get a new content manager which handles reading files from the game content folder with support for interception. -- cgit