From 4a1055e573e9d8b0aa654238889596be07c29193 Mon Sep 17 00:00:00 2001
From: atravita-mods <94934860+atravita-mods@users.noreply.github.com>
Date: Tue, 16 Aug 2022 15:30:21 -0400
Subject: arraypool in the modcontentmanager, a bit of fussing
---
src/SMAPI/Framework/Content/AssetDataForImage.cs | 15 ++++----
.../Framework/ContentManagers/ModContentManager.cs | 40 ++++++++++++++--------
src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | 2 +-
src/SMAPI/Framework/Monitor.cs | 7 ++--
4 files changed, 38 insertions(+), 26 deletions(-)
(limited to 'src/SMAPI/Framework')
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs
index 98d6725a..46c2a22e 100644
--- a/src/SMAPI/Framework/Content/AssetDataForImage.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs
@@ -33,12 +33,12 @@ namespace StardewModdingAPI.Framework.Content
///
public void PatchImage(IRawTextureData source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
{
- this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
-
- // validate source data
+ // nullcheck
if (source == null)
throw new ArgumentNullException(nameof(source), "Can't patch from null source data.");
+ this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
+
// get the pixels for the source area
Color[] sourceData;
{
@@ -59,7 +59,6 @@ namespace StardewModdingAPI.Framework.Content
for (int y = areaY, maxY = areaY + areaHeight; y < maxY; y++)
{
- // avoiding an variable that increments allows the processor to re-arrange here.
int sourceIndex = (y * source.Width) + areaX;
int targetIndex = (y - areaY) * areaWidth;
Array.Copy(source.Data, sourceIndex, sourceData, targetIndex, areaWidth);
@@ -77,13 +76,13 @@ namespace StardewModdingAPI.Framework.Content
///
public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
{
- // validate
+ // nullcheck
if (source == null)
throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
- // validate source texture
+ // validate source bounds
if (!source.Bounds.Contains(sourceArea.Value))
throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture.");
@@ -161,8 +160,8 @@ namespace StardewModdingAPI.Framework.Content
// merge pixels
for (int i = 0; i < pixelCount; i++)
{
- Color above = sourceData[i];
- Color below = mergedData[i];
+ ref Color above = ref sourceData[i];
+ ref Color below = ref mergedData[i];
// shortcut transparency
if (above.A < MinOpacity)
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index cc6f8372..dd30c225 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -1,9 +1,11 @@
using System;
+using System.Buffers;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
+using System.Runtime.CompilerServices;
using BmFont;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
@@ -111,7 +113,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
if (this.Coordinator.TryParseManagedAssetKey(assetName.Name, out string? contentManagerID, out IAssetName? relativePath))
{
if (contentManagerID != this.Name)
- throw this.GetLoadError(assetName, ContentLoadErrorType.AccessDenied, "can't load a different mod's managed asset key through this mod content manager.");
+ this.ThrowLoadError(assetName, ContentLoadErrorType.AccessDenied, "can't load a different mod's managed asset key through this mod content manager.");
assetName = relativePath;
}
}
@@ -123,7 +125,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
// get file
FileInfo file = this.GetModFile(assetName.Name);
if (!file.Exists)
- throw this.GetLoadError(assetName, ContentLoadErrorType.AssetDoesNotExist, "the specified path doesn't exist.");
+ this.ThrowLoadError(assetName, ContentLoadErrorType.AssetDoesNotExist, "the specified path doesn't exist.");
// load content
asset = file.Extension.ToLower() switch
@@ -141,7 +143,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
if (ex is SContentLoadException)
throw;
- throw this.GetLoadError(assetName, ContentLoadErrorType.Other, "an unexpected error occurred.", ex);
+ this.ThrowLoadError(assetName, ContentLoadErrorType.Other, "an unexpected error occurred.", ex);
+ return default;
}
// track & return asset
@@ -189,7 +192,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
private T LoadDataFile(IAssetName assetName, FileInfo file)
{
if (!this.JsonHelper.ReadJsonFileIfExists(file.FullName, out T? asset))
- throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, "the JSON file is invalid."); // should never happen since we check for file existence before calling this method
+ this.ThrowLoadError(assetName, ContentLoadErrorType.InvalidData, "the JSON file is invalid."); // should never happen since we check for file existence before calling this method
return asset;
}
@@ -301,7 +304,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
private T LoadXnbFile(IAssetName assetName)
{
if (typeof(IRawTextureData).IsAssignableFrom(typeof(T)))
- throw this.GetLoadError(assetName, ContentLoadErrorType.Other, $"can't read XNB file as type {typeof(IRawTextureData)}; that type can only be read from a PNG file.");
+ this.ThrowLoadError(assetName, ContentLoadErrorType.Other, $"can't read XNB file as type {typeof(IRawTextureData)}; that type can only be read from a PNG file.");
// the underlying content manager adds a .xnb extension implicitly, so
// we need to strip it here to avoid trying to load a '.xnb.xnb' file.
@@ -326,7 +329,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// The file to load.
private T HandleUnknownFileType(IAssetName assetName, FileInfo file)
{
- throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidName, $"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'.");
+ this.ThrowLoadError(assetName, ContentLoadErrorType.InvalidName, $"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'.");
+ return default;
}
/// Assert that the asset type is compatible with one of the allowed types.
@@ -338,18 +342,20 @@ namespace StardewModdingAPI.Framework.ContentManagers
private void AssertValidType(IAssetName assetName, FileInfo file, params Type[] validTypes)
{
if (!validTypes.Any(validType => validType.IsAssignableFrom(typeof(TAsset))))
- throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TAsset)}'; must be type '{string.Join("' or '", validTypes.Select(p => p.FullName))}'.");
+ this.ThrowLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TAsset)}'; must be type '{string.Join("' or '", validTypes.Select(p => p.FullName))}'.");
}
- /// Get an error which indicates that an asset couldn't be loaded.
+ /// Throws an error which indicates that an asset couldn't be loaded.
/// Why loading an asset through the content pipeline failed.
/// The asset name that failed to load.
/// The reason the file couldn't be loaded.
/// The underlying exception, if applicable.
+ [DoesNotReturn]
[DebuggerStepThrough, DebuggerHidden]
- private SContentLoadException GetLoadError(IAssetName assetName, ContentLoadErrorType errorType, string reasonPhrase, Exception? exception = null)
+ [MethodImpl(MethodImplOptions.NoInlining)]
+ private void ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, string reasonPhrase, Exception? exception = null)
{
- return new(errorType, $"Failed loading asset '{assetName}' from {this.Name}: {reasonPhrase}", exception);
+ throw new SContentLoadException(errorType, $"Failed loading asset '{assetName}' from {this.Name}: {reasonPhrase}", exception);
}
/// Get a file from the mod folder.
@@ -384,12 +390,14 @@ namespace StardewModdingAPI.Framework.ContentManagers
private Texture2D PremultiplyTransparency(Texture2D texture)
{
// premultiply pixels
- Color[] data = GC.AllocateUninitializedArray(texture.Width * texture.Height);
- texture.GetData(data);
+ int count = texture.Width * texture.Height;
+ Color[] data = ArrayPool.Shared.Rent(count);
+ texture.GetData(data, 0, count);
+
bool changed = false;
- for (int i = 0; i < data.Length; i++)
+ for (int i = 0; i < count; i++)
{
- Color pixel = data[i];
+ ref Color pixel = ref data[i];
if (pixel.A is (byte.MinValue or byte.MaxValue))
continue; // no need to change fully transparent/opaque pixels
@@ -398,8 +406,10 @@ namespace StardewModdingAPI.Framework.ContentManagers
}
if (changed)
- texture.SetData(data);
+ texture.SetData(data, 0, count);
+ // return
+ ArrayPool.Shared.Return(data);
return texture;
}
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index 01037870..ae08d972 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -221,7 +221,7 @@ namespace StardewModdingAPI.Framework.ModLoading
///
public static Assembly? ResolveAssembly(string name)
{
- string shortName = name.Split(new[] { ',' }, 2).First(); // get simple name (without version and culture)
+ string shortName = name.Split(',', 2).First(); // get simple name (without version and culture)
return AppDomain.CurrentDomain
.GetAssemblies()
.FirstOrDefault(p => p.GetName().Name == shortName);
diff --git a/src/SMAPI/Framework/Monitor.cs b/src/SMAPI/Framework/Monitor.cs
index 8ba175e6..d33bf259 100644
--- a/src/SMAPI/Framework/Monitor.cs
+++ b/src/SMAPI/Framework/Monitor.cs
@@ -27,10 +27,13 @@ namespace StardewModdingAPI.Framework
/// The maximum length of the values.
private static readonly int MaxLevelLength = (from level in Enum.GetValues() select level.ToString().Length).Max();
+ /// A mapping of console log levels to their string form.
private static readonly Dictionary LogStrings = Enum.GetValues().ToDictionary(k => k, v => v.ToString().ToUpper().PadRight(MaxLevelLength));
+ private readonly record struct LogOnceCacheEntry(string message, LogLevel level);
+
/// A cache of messages that should only be logged once.
- private readonly HashSet LogOnceCache = new();
+ private readonly HashSet LogOnceCache = new();
/// Get the screen ID that should be logged to distinguish between players in split-screen mode, if any.
private readonly Func GetScreenIdForLog;
@@ -86,7 +89,7 @@ namespace StardewModdingAPI.Framework
///
public void LogOnce(string message, LogLevel level = LogLevel.Trace)
{
- if (this.LogOnceCache.Add($"{message}|{level}"))
+ if (this.LogOnceCache.Add(new LogOnceCacheEntry(message, level)))
this.LogImpl(this.Source, message, (ConsoleLogLevel)level);
}
--
cgit