From 5be3e5af5a08f9e72a969191dca07597d9c7c1f7 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Tue, 20 Mar 2018 19:45:45 -0400 Subject: rename class to better match usage (#459) --- src/SMAPI/Framework/ContentCore.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/SMAPI/Framework') diff --git a/src/SMAPI/Framework/ContentCore.cs b/src/SMAPI/Framework/ContentCore.cs index 85b8db8f..d5848d7b 100644 --- a/src/SMAPI/Framework/ContentCore.cs +++ b/src/SMAPI/Framework/ContentCore.cs @@ -51,7 +51,7 @@ namespace StardewModdingAPI.Framework private readonly IDictionary LanguageCodes; /// Provides metadata for core game assets. - private readonly CoreAssets CoreAssets; + private readonly CoreAssetPropagator CoreAssets; /// The assets currently being intercepted by instances. This is used to prevent infinite loops when a loader loads a new asset. private readonly ContextHash AssetsBeingLoaded = new ContextHash(); @@ -103,7 +103,7 @@ namespace StardewModdingAPI.Framework this.ModContentPrefix = this.GetAssetNameFromFilePath(Constants.ModPath); // get asset data - this.CoreAssets = new CoreAssets(this.NormaliseAssetName, reflection); + this.CoreAssets = new CoreAssetPropagator(this.NormaliseAssetName, reflection); this.Locales = this.GetKeyLocales(reflection); this.LanguageCodes = this.Locales.ToDictionary(p => p.Value, p => p.Key, StringComparer.InvariantCultureIgnoreCase); } -- cgit