From 5c1516aaab3a542a73e625e723d4e4425809946c Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 18 Nov 2019 21:08:48 -0500 Subject: optimise map tilesheet fixing slightly --- src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/SMAPI/Framework') diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index b88bd71e..90b86179 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -240,7 +240,13 @@ namespace StardewModdingAPI.Framework.ContentManagers Color[] data = new Color[texture.Width * texture.Height]; texture.GetData(data); for (int i = 0; i < data.Length; i++) + { + if (data[i].A == 0) + continue; // no need to change fully transparent pixels + data[i] = Color.FromNonPremultiplied(data[i].ToVector4()); + } + texture.SetData(data); return texture; } -- cgit