From 807dcfec7723156a36524d5f1889b5f3208d97cf Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 4 Aug 2021 18:02:15 -0400 Subject: undo Constants.Save* changes in 3.12.1 --- src/SMAPI/Framework/SCore.cs | 8 -------- 1 file changed, 8 deletions(-) (limited to 'src/SMAPI/Framework') diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 3f97bd4e..5fb4aa03 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -257,7 +257,6 @@ namespace StardewModdingAPI.Framework MiniMonoModHotfix.Apply(); HarmonyPatcher.Apply("SMAPI", this.Monitor, new Game1Patcher(this.Reflection, this.OnLoadStageChanged), - new SaveGamePatcher(this.OnSaveFileReading), new TitleMenuPatcher(this.OnLoadStageChanged) ); @@ -1102,13 +1101,6 @@ namespace StardewModdingAPI.Framework this.EventManager.ReturnedToTitle.RaiseEmpty(); } - /// Raised before the game begins reading a save file. - /// The save folder name. - internal void OnSaveFileReading(string fileName) - { - Constants.LastRawSaveFileName = fileName; - } - /// Apply fixes to the save after it's loaded. private void ApplySaveFixes() { -- cgit