From 9461494a35b789c679a799fc9c5db2321d19d803 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 26 Sep 2019 19:48:01 -0400 Subject: auto-fix save data when a custom NPC mod is removed --- src/SMAPI/Framework/SCore.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/SMAPI/Framework') diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index e293cefd..bc893abc 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -239,7 +239,8 @@ namespace StardewModdingAPI.Framework new EventErrorPatch(this.MonitorForGame), new DialogueErrorPatch(this.MonitorForGame, this.Reflection), new ObjectErrorPatch(), - new LoadContextPatch(this.Reflection, this.GameInstance.OnLoadStageChanged) + new LoadContextPatch(this.Reflection, this.GameInstance.OnLoadStageChanged), + new LoadErrorPatch(this.Monitor) ); // add exit handler -- cgit