From ad8912047beaf84ce34f4918703d55841be13ff0 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 26 Mar 2022 01:43:40 -0400 Subject: add asset edit priority (#766) --- src/SMAPI/Framework/Content/AssetEditOperation.cs | 8 +++++++- src/SMAPI/Framework/ContentCoordinator.cs | 1 + src/SMAPI/Framework/ContentManagers/GameContentManager.cs | 7 +++++-- 3 files changed, 13 insertions(+), 3 deletions(-) (limited to 'src/SMAPI/Framework') diff --git a/src/SMAPI/Framework/Content/AssetEditOperation.cs b/src/SMAPI/Framework/Content/AssetEditOperation.cs index 14db231c..818209fa 100644 --- a/src/SMAPI/Framework/Content/AssetEditOperation.cs +++ b/src/SMAPI/Framework/Content/AssetEditOperation.cs @@ -1,4 +1,5 @@ using System; +using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Content { @@ -11,6 +12,9 @@ namespace StardewModdingAPI.Framework.Content /// The mod applying the edit. public IModMetadata Mod { get; } + /// If there are multiple edits that apply to the same asset, the priority with which this one should be applied. + public AssetEditPriority Priority { get; } + /// The content pack on whose behalf the edit is being applied, if any. public IModMetadata OnBehalfOf { get; } @@ -23,11 +27,13 @@ namespace StardewModdingAPI.Framework.Content *********/ /// Construct an instance. /// The mod applying the edit. + /// If there are multiple edits that apply to the same asset, the priority with which this one should be applied. /// The content pack on whose behalf the edit is being applied, if any. /// Apply the edit to an asset. - public AssetEditOperation(IModMetadata mod, IModMetadata onBehalfOf, Action applyEdit) + public AssetEditOperation(IModMetadata mod, AssetEditPriority priority, IModMetadata onBehalfOf, Action applyEdit) { this.Mod = mod; + this.Priority = priority; this.OnBehalfOf = onBehalfOf; this.ApplyEdit = applyEdit; } diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index fc137e50..8e7465de 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -640,6 +640,7 @@ namespace StardewModdingAPI.Framework { new AssetEditOperation( mod: editor.Mod, + priority: AssetEditPriority.Default, onBehalfOf: null, applyEdit: assetData => editor.Data.Edit(assetData) ) diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index 16eddb00..a121f4c0 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -82,9 +82,12 @@ namespace StardewModdingAPI.Framework.ContentManagers AssetLoadOperation[] loaders = this.GetLoaders(info).ToArray(); if (!this.AssertMaxOneRequiredLoader(info, loaders, out string error)) + { this.Monitor.Log(error, LogLevel.Warn); + return false; + } - return loaders.Length == 1; + return loaders.Any(); } /// @@ -334,7 +337,7 @@ namespace StardewModdingAPI.Framework.ContentManagers } // edit asset - AssetEditOperation[] editors = this.GetEditors(info).ToArray(); + AssetEditOperation[] editors = this.GetEditors(info).OrderBy(p => p.Priority).ToArray(); foreach (AssetEditOperation editor in editors) { IModMetadata mod = editor.Mod; -- cgit