From beb2f9c1484626e03acfecffd0f90cd2cddb8cc6 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 27 Apr 2018 19:59:41 -0400 Subject: remove alias no longer needed in SDV 1.3 (#453) --- src/SMAPI/Framework/SGame.cs | 11 +++++------ src/SMAPI/Framework/StateTracking/PlayerTracker.cs | 5 ++--- 2 files changed, 7 insertions(+), 9 deletions(-) (limited to 'src/SMAPI/Framework') diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 89bf18ef..7578473b 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -23,7 +23,6 @@ using StardewValley.Menus; using StardewValley.Tools; using xTile.Dimensions; using xTile.Layers; -using SFarmer = StardewValley.Farmer; using SObject = StardewValley.Object; namespace StardewModdingAPI.Framework @@ -872,10 +871,10 @@ namespace StardewModdingAPI.Framework Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); Game1.currentLocation.Map.GetLayer("Back").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, 4); Game1.currentLocation.drawWater(Game1.spriteBatch); - IEnumerable source = Game1.currentLocation.farmers; + IEnumerable source = Game1.currentLocation.farmers; if (Game1.currentLocation.currentEvent != null && !Game1.currentLocation.currentEvent.isFestival && Game1.currentLocation.currentEvent.farmerActors.Count > 0) - source = (IEnumerable)Game1.currentLocation.currentEvent.farmerActors; - IEnumerable farmers = source.Where((Func)(farmer => + source = (IEnumerable)Game1.currentLocation.currentEvent.farmerActors; + IEnumerable farmers = source.Where((Func)(farmer => { if (!farmer.IsLocalPlayer) return !(bool)((NetFieldBase)farmer.hidden); @@ -899,7 +898,7 @@ namespace StardewModdingAPI.Framework Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, actor.Position + new Vector2((float)(actor.Sprite.SpriteWidth * 4) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : (actor.Sprite.SpriteHeight <= 16 ? -4 : 12))))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)actor.yJumpOffset / 40.0) * (float)((NetFieldBase)actor.scale), SpriteEffects.None, Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 1E-06f); } } - foreach (SFarmer farmer in farmers) + foreach (Farmer farmer in farmers) { if (!(bool)((NetFieldBase)farmer.swimming) && !farmer.isRidingHorse() && (Game1.currentLocation == null || !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(farmer.getTileLocation()))) { @@ -943,7 +942,7 @@ namespace StardewModdingAPI.Framework Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, actor.Position + new Vector2((float)(actor.Sprite.SpriteWidth * 4) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : 12)))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)actor.yJumpOffset / 40.0) * (float)((NetFieldBase)actor.scale), SpriteEffects.None, Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 1E-06f); } } - foreach (SFarmer farmer in farmers) + foreach (Farmer farmer in farmers) { if (!(bool)((NetFieldBase)farmer.swimming) && !farmer.isRidingHorse() && (Game1.currentLocation != null && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(farmer.getTileLocation()))) { diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs index f6bfc98e..032705b7 100644 --- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs +++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs @@ -6,7 +6,6 @@ using StardewModdingAPI.Events; using StardewModdingAPI.Framework.StateTracking.FieldWatchers; using StardewValley; using StardewValley.Locations; -using SFarmer = StardewValley.Farmer; using SObject = StardewValley.Object; namespace StardewModdingAPI.Framework.StateTracking @@ -34,7 +33,7 @@ namespace StardewModdingAPI.Framework.StateTracking ** Accessors *********/ /// The player being tracked. - public SFarmer Player { get; } + public Farmer Player { get; } /// The player's current location. public IValueWatcher LocationWatcher { get; } @@ -54,7 +53,7 @@ namespace StardewModdingAPI.Framework.StateTracking *********/ /// Construct an instance. /// The player to track. - public PlayerTracker(SFarmer player) + public PlayerTracker(Farmer player) { // init player data this.Player = player; -- cgit