From c1342bd4cd6b75b24d11275bdd73ebf893f916ea Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 4 May 2022 20:35:08 -0400 Subject: disable case-insensitive paths by default pending performance rework --- src/SMAPI/Framework/ContentCoordinator.cs | 10 +++++++-- .../Framework/ContentManagers/ModContentManager.cs | 13 +++++------ src/SMAPI/Framework/ContentPack.cs | 9 ++++---- src/SMAPI/Framework/ModHelpers/ModContentHelper.cs | 18 ++++++++-------- src/SMAPI/Framework/ModLoading/ModResolver.cs | 12 +++++++---- src/SMAPI/Framework/Models/SConfig.cs | 12 ++++++++--- src/SMAPI/Framework/SCore.cs | 25 ++++++++++++++++------ 7 files changed, 64 insertions(+), 35 deletions(-) (limited to 'src/SMAPI/Framework') diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 84fff250..1a82d194 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -16,6 +16,7 @@ using StardewModdingAPI.Internal; using StardewModdingAPI.Metadata; using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Utilities; +using StardewModdingAPI.Toolkit.Utilities.PathLookups; using StardewValley; using StardewValley.GameData; using xTile; @@ -34,6 +35,9 @@ namespace StardewModdingAPI.Framework /// Whether to enable more aggressive memory optimizations. private readonly bool AggressiveMemoryOptimizations; + /// Get a file path lookup for the given directory. + private readonly Func GetFilePathLookup; + /// Encapsulates monitoring and logging. private readonly IMonitor Monitor; @@ -115,11 +119,13 @@ namespace StardewModdingAPI.Framework /// A callback to invoke the first time *any* game content manager loads an asset. /// A callback to invoke when an asset is fully loaded. /// Whether to enable more aggressive memory optimizations. + /// Get a file path lookup for the given directory. /// A callback to invoke when any asset names have been invalidated from the cache. /// Get the load/edit operations to apply to an asset by querying registered event handlers. - public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action onAssetLoaded, bool aggressiveMemoryOptimizations, Action> onAssetsInvalidated, Func> requestAssetOperations) + public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action onAssetLoaded, bool aggressiveMemoryOptimizations, Func getFilePathLookup, Action> onAssetsInvalidated, Func> requestAssetOperations) { this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations; + this.GetFilePathLookup = getFilePathLookup; this.Monitor = monitor ?? throw new ArgumentNullException(nameof(monitor)); this.Reflection = reflection; this.JsonHelper = jsonHelper; @@ -208,7 +214,7 @@ namespace StardewModdingAPI.Framework jsonHelper: this.JsonHelper, onDisposing: this.OnDisposing, aggressiveMemoryOptimizations: this.AggressiveMemoryOptimizations, - relativePathCache: CaseInsensitivePathLookup.GetCachedFor(rootDirectory) + relativePathLookup: this.GetFilePathLookup(rootDirectory) ); this.ContentManagers.Add(manager); return manager; diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 8f64c5a8..91de769f 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -10,6 +10,7 @@ using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Utilities; +using StardewModdingAPI.Toolkit.Utilities.PathLookups; using StardewValley; using xTile; using xTile.Format; @@ -32,8 +33,8 @@ namespace StardewModdingAPI.Framework.ContentManagers /// The game content manager used for map tilesheets not provided by the mod. private readonly IContentManager GameContentManager; - /// A case-insensitive lookup of relative paths within the . - private readonly CaseInsensitivePathLookup RelativePathCache; + /// A lookup for relative paths within the . + private readonly IFilePathLookup RelativePathLookup; /// If a map tilesheet's image source has no file extensions, the file extensions to check for in the local mod folder. private readonly string[] LocalTilesheetExtensions = { ".png", ".xnb" }; @@ -55,12 +56,12 @@ namespace StardewModdingAPI.Framework.ContentManagers /// Encapsulates SMAPI's JSON file parsing. /// A callback to invoke when the content manager is being disposed. /// Whether to enable more aggressive memory optimizations. - /// A case-insensitive lookup of relative paths within the . - public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onDisposing, bool aggressiveMemoryOptimizations, CaseInsensitivePathLookup relativePathCache) + /// A lookup for relative paths within the . + public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onDisposing, bool aggressiveMemoryOptimizations, IFilePathLookup relativePathLookup) : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true, aggressiveMemoryOptimizations: aggressiveMemoryOptimizations) { this.GameContentManager = gameContentManager; - this.RelativePathCache = relativePathCache; + this.RelativePathLookup = relativePathLookup; this.JsonHelper = jsonHelper; this.ModName = modName; @@ -257,7 +258,7 @@ namespace StardewModdingAPI.Framework.ContentManagers private FileInfo GetModFile(string path) { // map to case-insensitive path if needed - path = this.RelativePathCache.GetFilePath(path); + path = this.RelativePathLookup.GetFilePath(path); // try exact match FileInfo file = new(Path.Combine(this.FullRootDirectory, path)); diff --git a/src/SMAPI/Framework/ContentPack.cs b/src/SMAPI/Framework/ContentPack.cs index dde33c95..9503a0e6 100644 --- a/src/SMAPI/Framework/ContentPack.cs +++ b/src/SMAPI/Framework/ContentPack.cs @@ -3,6 +3,7 @@ using System.IO; using StardewModdingAPI.Framework.ModHelpers; using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Utilities; +using StardewModdingAPI.Toolkit.Utilities.PathLookups; namespace StardewModdingAPI.Framework { @@ -15,8 +16,8 @@ namespace StardewModdingAPI.Framework /// Encapsulates SMAPI's JSON file parsing. private readonly JsonHelper JsonHelper; - /// A case-insensitive lookup of relative paths within the . - private readonly CaseInsensitivePathLookup RelativePathCache; + /// A lookup for relative paths within the . + private readonly IFilePathLookup RelativePathCache; /********* @@ -47,8 +48,8 @@ namespace StardewModdingAPI.Framework /// Provides an API for loading content assets from the content pack's folder. /// Provides translations stored in the content pack's i18n folder. /// Encapsulates SMAPI's JSON file parsing. - /// A case-insensitive lookup of relative paths within the . - public ContentPack(string directoryPath, IManifest manifest, IModContentHelper content, TranslationHelper translation, JsonHelper jsonHelper, CaseInsensitivePathLookup relativePathCache) + /// A lookup for relative paths within the . + public ContentPack(string directoryPath, IManifest manifest, IModContentHelper content, TranslationHelper translation, JsonHelper jsonHelper, IFilePathLookup relativePathCache) { this.DirectoryPath = directoryPath; this.Manifest = manifest; diff --git a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs index def0b728..74ea73de 100644 --- a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs @@ -4,7 +4,7 @@ using StardewModdingAPI.Framework.Content; using StardewModdingAPI.Framework.ContentManagers; using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Reflection; -using StardewModdingAPI.Toolkit.Utilities; +using StardewModdingAPI.Toolkit.Utilities.PathLookups; namespace StardewModdingAPI.Framework.ModHelpers { @@ -23,8 +23,8 @@ namespace StardewModdingAPI.Framework.ModHelpers /// The friendly mod name for use in errors. private readonly string ModName; - /// A case-insensitive lookup of relative paths within the . - private readonly CaseInsensitivePathLookup RelativePathCache; + /// A lookup for relative paths within the . + private readonly IFilePathLookup RelativePathLookup; /// Simplifies access to private code. private readonly Reflector Reflection; @@ -39,9 +39,9 @@ namespace StardewModdingAPI.Framework.ModHelpers /// The mod using this instance. /// The friendly mod name for use in errors. /// The game content manager used for map tilesheets not provided by the mod. - /// A case-insensitive lookup of relative paths within the . + /// A lookup for relative paths within the . /// Simplifies access to private code. - public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, IModMetadata mod, string modName, IContentManager gameContentManager, CaseInsensitivePathLookup relativePathCache, Reflector reflection) + public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, IModMetadata mod, string modName, IContentManager gameContentManager, IFilePathLookup relativePathLookup, Reflector reflection) : base(mod) { string managedAssetPrefix = contentCore.GetManagedAssetPrefix(mod.Manifest.UniqueID); @@ -49,7 +49,7 @@ namespace StardewModdingAPI.Framework.ModHelpers this.ContentCore = contentCore; this.ModContentManager = contentCore.CreateModContentManager(managedAssetPrefix, modName, modFolderPath, gameContentManager); this.ModName = modName; - this.RelativePathCache = relativePathCache; + this.RelativePathLookup = relativePathLookup; this.Reflection = reflection; } @@ -57,7 +57,7 @@ namespace StardewModdingAPI.Framework.ModHelpers public T Load(string relativePath) where T : notnull { - relativePath = this.RelativePathCache.GetAssetName(relativePath); + relativePath = this.RelativePathLookup.GetAssetName(relativePath); IAssetName assetName = this.ContentCore.ParseAssetName(relativePath, allowLocales: false); @@ -74,7 +74,7 @@ namespace StardewModdingAPI.Framework.ModHelpers /// public IAssetName GetInternalAssetName(string relativePath) { - relativePath = this.RelativePathCache.GetAssetName(relativePath); + relativePath = this.RelativePathLookup.GetAssetName(relativePath); return this.ModContentManager.GetInternalAssetKey(relativePath); } @@ -86,7 +86,7 @@ namespace StardewModdingAPI.Framework.ModHelpers throw new ArgumentNullException(nameof(data), "Can't get a patch helper for a null value."); relativePath = relativePath != null - ? this.RelativePathCache.GetAssetName(relativePath) + ? this.RelativePathLookup.GetAssetName(relativePath) : $"temp/{Guid.NewGuid():N}"; return new AssetDataForObject( diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index 74e7cb32..1b1fa04e 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -9,6 +9,7 @@ using StardewModdingAPI.Toolkit.Framework.ModScanning; using StardewModdingAPI.Toolkit.Framework.UpdateData; using StardewModdingAPI.Toolkit.Serialization.Models; using StardewModdingAPI.Toolkit.Utilities; +using StardewModdingAPI.Toolkit.Utilities.PathLookups; namespace StardewModdingAPI.Framework.ModLoading { @@ -22,10 +23,11 @@ namespace StardewModdingAPI.Framework.ModLoading /// The mod toolkit. /// The root path to search for mods. /// Handles access to SMAPI's internal mod metadata list. + /// Whether to match file paths case-insensitively, even on Linux. /// Returns the manifests by relative folder. - public IEnumerable ReadManifests(ModToolkit toolkit, string rootPath, ModDatabase modDatabase) + public IEnumerable ReadManifests(ModToolkit toolkit, string rootPath, ModDatabase modDatabase, bool useCaseInsensitiveFilePaths) { - foreach (ModFolder folder in toolkit.GetModFolders(rootPath)) + foreach (ModFolder folder in toolkit.GetModFolders(rootPath, useCaseInsensitiveFilePaths)) { Manifest? manifest = folder.Manifest; @@ -56,10 +58,11 @@ namespace StardewModdingAPI.Framework.ModLoading /// The mod manifests to validate. /// The current SMAPI version. /// Get an update URL for an update key (if valid). + /// Get a file path lookup for the given directory. /// Whether to validate that files referenced in the manifest (like ) exist on disk. This can be disabled to only validate the manifest itself. [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "Manifest values may be null before they're validated.")] [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "Manifest values may be null before they're validated.")] - public void ValidateManifests(IEnumerable mods, ISemanticVersion apiVersion, Func getUpdateUrl, bool validateFilesExist = true) + public void ValidateManifests(IEnumerable mods, ISemanticVersion apiVersion, Func getUpdateUrl, Func getFilePathLookup, bool validateFilesExist = true) { mods = mods.ToArray(); @@ -144,7 +147,8 @@ namespace StardewModdingAPI.Framework.ModLoading // file doesn't exist if (validateFilesExist) { - string fileName = CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath).GetFilePath(mod.Manifest.EntryDll!); + IFilePathLookup pathLookup = getFilePathLookup(mod.DirectoryPath); + string fileName = pathLookup.GetFilePath(mod.Manifest.EntryDll!); if (!File.Exists(Path.Combine(mod.DirectoryPath, fileName))) { mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist."); diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index 1a43c1fc..b4184abb 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -23,7 +23,8 @@ namespace StardewModdingAPI.Framework.Models [nameof(LogNetworkTraffic)] = false, [nameof(RewriteMods)] = true, [nameof(AggressiveMemoryOptimizations)] = false, - [nameof(UsePintail)] = true + [nameof(UsePintail)] = true, + [nameof(UseCaseInsensitivePaths)] = false }; /// The default values for , to log changes if different. @@ -68,6 +69,9 @@ namespace StardewModdingAPI.Framework.Models /// Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself. public bool UsePintail { get; } + /// Whether to make SMAPI file APIs case-insensitive, even on Linux. + public bool UseCaseInsensitivePaths { get; } + /// Whether SMAPI should log network traffic. Best combined with , which includes network metadata. public bool LogNetworkTraffic { get; } @@ -92,10 +96,11 @@ namespace StardewModdingAPI.Framework.Models /// Whether SMAPI should rewrite mods for compatibility. /// Whether to enable more aggressive memory optimizations. /// Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself. + /// >Whether to make SMAPI file APIs case-insensitive, even on Linux. /// Whether SMAPI should log network traffic. /// The colors to use for text written to the SMAPI console. /// The mod IDs SMAPI should ignore when performing update checks or validating update keys. - public SConfig(bool developerMode, bool checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, bool verboseLogging, bool? rewriteMods, bool? aggressiveMemoryOptimizations, bool usePintail, bool logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks) + public SConfig(bool developerMode, bool checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, bool verboseLogging, bool? rewriteMods, bool? aggressiveMemoryOptimizations, bool? usePintail, bool? useCaseInsensitivePaths, bool logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks) { this.DeveloperMode = developerMode; this.CheckForUpdates = checkForUpdates; @@ -106,7 +111,8 @@ namespace StardewModdingAPI.Framework.Models this.VerboseLogging = verboseLogging; this.RewriteMods = rewriteMods ?? (bool)SConfig.DefaultValues[nameof(SConfig.RewriteMods)]; this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations ?? (bool)SConfig.DefaultValues[nameof(SConfig.AggressiveMemoryOptimizations)]; - this.UsePintail = usePintail; + this.UsePintail = usePintail ?? (bool)SConfig.DefaultValues[nameof(SConfig.UsePintail)]; + this.UseCaseInsensitivePaths = useCaseInsensitivePaths ?? (bool)SConfig.DefaultValues[nameof(SConfig.UseCaseInsensitivePaths)]; this.LogNetworkTraffic = logNetworkTraffic; this.ConsoleColors = consoleColors; this.SuppressUpdateChecks = suppressUpdateChecks ?? Array.Empty(); diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index e64318a5..50765083 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -43,6 +43,7 @@ using StardewModdingAPI.Toolkit.Framework.Clients.WebApi; using StardewModdingAPI.Toolkit.Framework.ModData; using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Utilities; +using StardewModdingAPI.Toolkit.Utilities.PathLookups; using StardewModdingAPI.Utilities; using StardewValley; using StardewValley.Menus; @@ -396,7 +397,7 @@ namespace StardewModdingAPI.Framework } // load manifests - IModMetadata[] mods = resolver.ReadManifests(toolkit, this.ModsPath, modDatabase).ToArray(); + IModMetadata[] mods = resolver.ReadManifests(toolkit, this.ModsPath, modDatabase, useCaseInsensitiveFilePaths: this.Settings.UseCaseInsensitivePaths).ToArray(); // filter out ignored mods foreach (IModMetadata mod in mods.Where(p => p.IsIgnored)) @@ -404,7 +405,7 @@ namespace StardewModdingAPI.Framework mods = mods.Where(p => !p.IsIgnored).ToArray(); // load mods - resolver.ValidateManifests(mods, Constants.ApiVersion, toolkit.GetUpdateUrl); + resolver.ValidateManifests(mods, Constants.ApiVersion, toolkit.GetUpdateUrl, getFilePathLookup: this.GetFilePathLookup); mods = resolver.ProcessDependencies(mods, modDatabase).ToArray(); this.LoadMods(mods, this.Toolkit.JsonHelper, this.ContentCore, modDatabase); @@ -1253,6 +1254,7 @@ namespace StardewModdingAPI.Framework onAssetLoaded: this.OnAssetLoaded, onAssetsInvalidated: this.OnAssetsInvalidated, aggressiveMemoryOptimizations: this.Settings.AggressiveMemoryOptimizations, + getFilePathLookup: this.GetFilePathLookup, requestAssetOperations: this.RequestAssetOperations ); if (this.ContentCore.Language != this.Translator.LocaleEnum) @@ -1753,7 +1755,7 @@ namespace StardewModdingAPI.Framework if (mod.IsContentPack) { IMonitor monitor = this.LogManager.GetMonitor(mod.DisplayName); - CaseInsensitivePathLookup relativePathCache = CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath); + IFilePathLookup relativePathCache = this.GetFilePathLookup(mod.DirectoryPath); GameContentHelper gameContentHelper = new(this.ContentCore, mod, mod.DisplayName, monitor, this.Reflection); IModContentHelper modContentHelper = new ModContentHelper(this.ContentCore, mod.DirectoryPath, mod, mod.DisplayName, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection); TranslationHelper translationHelper = new(mod, contentCore.GetLocale(), contentCore.Language); @@ -1772,7 +1774,7 @@ namespace StardewModdingAPI.Framework // get mod info string assemblyPath = Path.Combine( mod.DirectoryPath, - CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath).GetFilePath(manifest.EntryDll!) + this.GetFilePathLookup(mod.DirectoryPath).GetFilePath(manifest.EntryDll!) ); // load mod @@ -1838,7 +1840,7 @@ namespace StardewModdingAPI.Framework { IMonitor packMonitor = this.LogManager.GetMonitor(packManifest.Name); - CaseInsensitivePathLookup relativePathCache = CaseInsensitivePathLookup.GetCachedFor(packDirPath); + IFilePathLookup relativePathCache = this.GetFilePathLookup(packDirPath); GameContentHelper gameContentHelper = new(contentCore, mod, packManifest.Name, packMonitor, this.Reflection); IModContentHelper packContentHelper = new ModContentHelper(contentCore, packDirPath, mod, packManifest.Name, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection); @@ -1852,12 +1854,12 @@ namespace StardewModdingAPI.Framework IModEvents events = new ModEvents(mod, this.EventManager); ICommandHelper commandHelper = new CommandHelper(mod, this.CommandManager); - CaseInsensitivePathLookup relativePathCache = CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath); + IFilePathLookup relativePathLookup = this.GetFilePathLookup(mod.DirectoryPath); #pragma warning disable CS0612 // deprecated code ContentHelper contentHelper = new(contentCore, mod.DirectoryPath, mod, monitor, this.Reflection); #pragma warning restore CS0612 GameContentHelper gameContentHelper = new(contentCore, mod, mod.DisplayName, monitor, this.Reflection); - IModContentHelper modContentHelper = new ModContentHelper(contentCore, mod.DirectoryPath, mod, mod.DisplayName, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection); + IModContentHelper modContentHelper = new ModContentHelper(contentCore, mod.DirectoryPath, mod, mod.DisplayName, gameContentHelper.GetUnderlyingContentManager(), relativePathLookup, this.Reflection); IContentPackHelper contentPackHelper = new ContentPackHelper(mod, new Lazy(GetContentPacks), CreateFakeContentPack); IDataHelper dataHelper = new DataHelper(mod, mod.DirectoryPath, jsonHelper); IReflectionHelper reflectionHelper = new ReflectionHelper(mod, mod.DisplayName, this.Reflection); @@ -2035,6 +2037,15 @@ namespace StardewModdingAPI.Framework return translations; } + /// Get a file path lookup for the given directory. + /// The root path to scan. + private IFilePathLookup GetFilePathLookup(string rootDirectory) + { + return this.Settings.UseCaseInsensitivePaths + ? CaseInsensitivePathLookup.GetCachedFor(rootDirectory) + : MinimalPathLookup.Instance; + } + /// Get the map display device which applies SMAPI features like tile rotation to loaded maps. /// This is separate to let mods like PyTK wrap it with their own functionality. private IDisplayDevice GetMapDisplayDevice() -- cgit