From f2dd11fe3fbe8b31665ad25e6e58b0026c00098e Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 10 May 2019 23:49:08 -0400 Subject: fix inconsistent LoadStage behavior when creating a new save --- src/SMAPI/Framework/SGame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI/Framework') diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 2d43f8c4..1d4db834 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -774,7 +774,7 @@ namespace StardewModdingAPI.Framework } // preloaded - if (Context.IsSaveLoaded && Context.LoadStage != LoadStage.Loaded && Context.LoadStage != LoadStage.Ready) + if (Context.IsSaveLoaded && Context.LoadStage != LoadStage.Loaded && Context.LoadStage != LoadStage.Ready && Game1.dayOfMonth != 0) this.OnLoadStageChanged(LoadStage.Loaded); // update tick -- cgit