From 96ec4de7275ae4e0ffc92ca8058c5e04b8ddd20d Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 1 Apr 2020 20:09:44 -0400 Subject: fix marriage dialogue left in invalid state after dialogue propagation --- src/SMAPI/Metadata/CoreAssetPropagator.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/SMAPI/Metadata/CoreAssetPropagator.cs') diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 30b96c1d..0a14086b 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -892,11 +892,13 @@ namespace StardewModdingAPI.Metadata // doesn't store the text itself. foreach (NPC villager in villagers) { + bool shouldSayMarriageDialogue = villager.shouldSayMarriageDialogue.Value; MarriageDialogueReference[] marriageDialogue = villager.currentMarriageDialogue.ToArray(); villager.resetSeasonalDialogue(); // doesn't only affect seasonal dialogue villager.resetCurrentDialogue(); + villager.shouldSayMarriageDialogue.Set(shouldSayMarriageDialogue); villager.currentMarriageDialogue.Set(marriageDialogue); } -- cgit