From 0058267c36dbc11326a7a1839540809421ea82da Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 24 Jan 2021 01:05:40 -0500 Subject: minor cleanup --- src/SMAPI/Metadata/CoreAssetPropagator.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/SMAPI/Metadata') diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index f486321e..063804e0 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using Microsoft.Xna.Framework.Graphics; @@ -79,7 +80,7 @@ namespace StardewModdingAPI.Metadata }); // reload assets - IDictionary propagated = assets.ToDictionary(p => p.Key, p => false, StringComparer.OrdinalIgnoreCase); + IDictionary propagated = assets.ToDictionary(p => p.Key, _ => false, StringComparer.OrdinalIgnoreCase); foreach (var bucket in buckets) { switch (bucket.Key) @@ -110,6 +111,7 @@ namespace StardewModdingAPI.Metadata /// The asset key to reload. /// The asset type to reload. /// Returns whether an asset was loaded. The return value may be true or false, or a non-null value for true. + [SuppressMessage("ReSharper", "StringLiteralTypo", Justification = "These deliberately match the asset names.")] private bool PropagateOther(LocalizedContentManager content, string key, Type type) { key = this.AssertAndNormalizeAssetName(key); @@ -492,8 +494,7 @@ namespace StardewModdingAPI.Metadata return true; case "terrainfeatures\\grass": // from Grass - this.ReloadGrassTextures(content, key); - return true; + return this.ReloadGrassTextures(content, key); case "terrainfeatures\\hoedirt": // from HoeDirt HoeDirt.lightTexture = content.Load(key); -- cgit