From 55cd31f4f7d5122149c02abfaf0f408298503c6a Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 5 Sep 2020 15:41:21 -0400 Subject: minor cleanup --- src/SMAPI/Metadata/CoreAssetPropagator.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'src/SMAPI/Metadata') diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 5c77bf66..41d10cd4 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -34,9 +34,6 @@ namespace StardewModdingAPI.Metadata /// Simplifies access to private game code. private readonly Reflector Reflection; - /// Encapsulates monitoring and logging. - private readonly IMonitor Monitor; - /// Optimized bucket categories for batch reloading assets. private enum AssetBucket { @@ -57,12 +54,10 @@ namespace StardewModdingAPI.Metadata /// Initialize the core asset data. /// Normalizes an asset key to match the cache key and assert that it's valid. /// Simplifies access to private code. - /// Encapsulates monitoring and logging. - public CoreAssetPropagator(Func assertAndNormalizeAssetName, Reflector reflection, IMonitor monitor) + public CoreAssetPropagator(Func assertAndNormalizeAssetName, Reflector reflection) { this.AssertAndNormalizeAssetName = assertAndNormalizeAssetName; this.Reflection = reflection; - this.Monitor = monitor; } /// Reload one of the game's core assets (if applicable). -- cgit