From 5d9a618bec8d65d04d3f0b554b281d68289a4499 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 5 Jan 2019 14:47:50 -0500 Subject: fix incorrect 'bypassed safety checks' for mods using LoadStageChanged event --- src/SMAPI/Metadata/InstructionMetadata.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/SMAPI/Metadata') diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs index 9ff99440..272ceb09 100644 --- a/src/SMAPI/Metadata/InstructionMetadata.cs +++ b/src/SMAPI/Metadata/InstructionMetadata.cs @@ -51,7 +51,8 @@ namespace StardewModdingAPI.Metadata yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.serializer), InstructionHandleResult.DetectedSaveSerialiser); yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.farmerSerializer), InstructionHandleResult.DetectedSaveSerialiser); yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.locationSerializer), InstructionHandleResult.DetectedSaveSerialiser); - yield return new TypeFinder(typeof(ISpecialisedEvents).FullName, InstructionHandleResult.DetectedUnvalidatedUpdateTick); + yield return new EventFinder(typeof(ISpecialisedEvents).FullName, nameof(ISpecialisedEvents.UnvalidatedUpdateTicked), InstructionHandleResult.DetectedUnvalidatedUpdateTick); + yield return new EventFinder(typeof(ISpecialisedEvents).FullName, nameof(ISpecialisedEvents.UnvalidatedUpdateTicking), InstructionHandleResult.DetectedUnvalidatedUpdateTick); #if !SMAPI_3_0_STRICT yield return new EventFinder(typeof(SpecialisedEvents).FullName, nameof(SpecialisedEvents.UnvalidatedUpdateTick), InstructionHandleResult.DetectedUnvalidatedUpdateTick); #endif -- cgit From 59bc63cab6cd7fa80a4f46734fdaafde80e5b351 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 20 Jan 2019 01:01:26 -0500 Subject: propagate asset changes into the save file being loaded --- src/SMAPI/Metadata/CoreAssetPropagator.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/SMAPI/Metadata') diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index d83fc748..92968271 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -677,7 +677,13 @@ namespace StardewModdingAPI.Metadata /// Get all locations in the game. private IEnumerable GetLocations() { - foreach (GameLocation location in Game1.locations) + // get available root locations + IEnumerable rootLocations = Game1.locations; + if (SaveGame.loaded?.locations != null) + rootLocations = rootLocations.Concat(SaveGame.loaded.locations); + + // yield root + child locations + foreach (GameLocation location in rootLocations) { yield return location; -- cgit From 7a0ef8086724d31f4145442addb2d40a1b744e6d Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 30 Jan 2019 16:33:11 -0500 Subject: fix error propagating NPC sprites if they're not initialised yet --- src/SMAPI/Metadata/CoreAssetPropagator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI/Metadata') diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 92968271..53d930f5 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -529,7 +529,7 @@ namespace StardewModdingAPI.Metadata { // get NPCs NPC[] characters = this.GetCharacters() - .Where(npc => this.GetNormalisedPath(npc.Sprite.textureName.Value) == key) + .Where(npc => npc.Sprite != null && this.GetNormalisedPath(npc.Sprite.textureName.Value) == key) .ToArray(); if (!characters.Any()) return false; -- cgit From 215574f2b9bb18f98bd9ce208c58e741384aada6 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 8 Feb 2019 18:19:28 -0500 Subject: fix error when swapping maps mid-session for a location with interior doors --- src/SMAPI/Metadata/CoreAssetPropagator.cs | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) (limited to 'src/SMAPI/Metadata') diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 53d930f5..a64dc89b 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -2,7 +2,7 @@ using System; using System.Collections.Generic; using System.IO; using System.Linq; -using Microsoft.Xna.Framework; +using System.Reflection; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Framework.Reflection; using StardewValley; @@ -99,8 +99,21 @@ namespace StardewModdingAPI.Metadata { if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.GetNormalisedPath(location.mapPath.Value) == key) { + // reload map data this.Reflection.GetMethod(location, "reloadMap").Invoke(); this.Reflection.GetMethod(location, "updateWarps").Invoke(); + + // reload doors + { + Type interiorDoorDictType = Type.GetType($"StardewValley.InteriorDoorDictionary, {Constants.GameAssemblyName}", throwOnError: true); + ConstructorInfo constructor = interiorDoorDictType.GetConstructor(new[] { typeof(GameLocation) }); + if (constructor == null) + throw new InvalidOperationException("Can't reset location doors: constructor not found for InteriorDoorDictionary type."); + object instance = constructor.Invoke(new object[] { location }); + + this.Reflection.GetField(location, "interiorDoors").SetValue(instance); + } + anyChanged = true; } } -- cgit