From 534142009d4b94038150827398b9020edebfe4c0 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 16 Oct 2020 17:42:13 -0400 Subject: reapply the game's town map changes in asset propagation --- src/SMAPI/Metadata/CoreAssetPropagator.cs | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/SMAPI/Metadata') diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 701bc9f2..307bb11b 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -138,6 +138,14 @@ namespace StardewModdingAPI.Metadata { if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.NormalizeAssetNameIgnoringEmpty(location.mapPath.Value) == key) { + // reset town caches + if (location is Town town) + { + this.Reflection.GetField(town, "ccRefurbished").SetValue(false); + this.Reflection.GetField(town, "isShowingDestroyedJoja").SetValue(false); + this.Reflection.GetField(town, "isShowingUpgradedPamHouse").SetValue(false); + } + // general updates location.reloadMap(); location.updateSeasonalTileSheets(); -- cgit