From e5e4ce411cc5a5e5066552978517904b21900066 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 31 Oct 2018 17:29:32 -0400 Subject: sync SMAPI context between players in multiplayer (#480) --- src/SMAPI/Patches/NetworkingPatch.cs | 103 +++++++++++++++++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 src/SMAPI/Patches/NetworkingPatch.cs (limited to 'src/SMAPI/Patches/NetworkingPatch.cs') diff --git a/src/SMAPI/Patches/NetworkingPatch.cs b/src/SMAPI/Patches/NetworkingPatch.cs new file mode 100644 index 00000000..12ccf84c --- /dev/null +++ b/src/SMAPI/Patches/NetworkingPatch.cs @@ -0,0 +1,103 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using System.IO; +using System.Reflection; +using Harmony; +using Lidgren.Network; +using StardewModdingAPI.Framework; +using StardewModdingAPI.Framework.Networking; +using StardewModdingAPI.Framework.Patching; +using StardewValley; +using StardewValley.Network; + +namespace StardewModdingAPI.Patches +{ + /// A Harmony patch to enable the SMAPI multiplayer metadata handshake. + internal class NetworkingPatch : IHarmonyPatch + { + /********* + ** Properties + *********/ + /// The constructor for the internal NetBufferReadStream type. + private static readonly ConstructorInfo NetBufferReadStreamConstructor = NetworkingPatch.GetNetBufferReadStreamConstructor(); + + + /********* + ** Accessors + *********/ + /// A unique name for this patch. + public string Name => $"{nameof(NetworkingPatch)}"; + + + /********* + ** Public methods + *********/ + /// Apply the Harmony patch. + /// The Harmony instance. + public void Apply(HarmonyInstance harmony) + { + MethodInfo method = AccessTools.Method(typeof(LidgrenServer), "parseDataMessageFromClient"); + MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(NetworkingPatch.Prefix_LidgrenServer_ParseDataMessageFromClient)); + harmony.Patch(method, new HarmonyMethod(prefix), null); + } + + + /********* + ** Private methods + *********/ + /// The method to call instead of the method. + /// The instance being patched. + /// The raw network message to parse. + /// The private peers field on the instance. + /// The private gameServer field on the instance. + /// Returns whether to execute the original method. + /// This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments. + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] + private static bool Prefix_LidgrenServer_ParseDataMessageFromClient(LidgrenServer __instance, NetIncomingMessage dataMsg, Bimap ___peers, IGameServer ___gameServer) + { + // get SMAPI overrides + SMultiplayer multiplayer = ((SGame)Game1.game1).Multiplayer; + SLidgrenServer server = (SLidgrenServer)__instance; + + // add hook to call multiplayer core + NetConnection peer = dataMsg.SenderConnection; + using (IncomingMessage message = new IncomingMessage()) + using (Stream readStream = (Stream)NetworkingPatch.NetBufferReadStreamConstructor.Invoke(new object[] { dataMsg })) + using (BinaryReader reader = new BinaryReader(readStream)) + { + while (dataMsg.LengthBits - dataMsg.Position >= 8) + { + message.Read(reader); + if (___peers.ContainsLeft(message.FarmerID) && ___peers[message.FarmerID] == peer) + ___gameServer.processIncomingMessage(message); + else if (message.MessageType == Multiplayer.playerIntroduction) + { + NetFarmerRoot farmer = multiplayer.readFarmer(message.Reader); + ___gameServer.checkFarmhandRequest("", farmer, msg => server.SendMessage(peer, msg), () => ___peers[farmer.Value.UniqueMultiplayerID] = peer); + } + else + multiplayer.ProcessMessageFromUnknownFarmhand(__instance, dataMsg, message); // added hook + } + } + + return false; + } + + /// Get the constructor for the internal NetBufferReadStream type. + private static ConstructorInfo GetNetBufferReadStreamConstructor() + { + // get type + string typeName = $"StardewValley.Network.NetBufferReadStream, {Constants.GameAssemblyName}"; + Type type = Type.GetType(typeName); + if (type == null) + throw new InvalidOperationException($"Can't find type: {typeName}"); + + // get constructor + ConstructorInfo constructor = type.GetConstructor(new[] { typeof(NetBuffer) }); + if (constructor == null) + throw new InvalidOperationException($"Can't find constructor for type: {typeName}"); + + return constructor; + } + } +} -- cgit