From 0c191eb32c41ffedd321951cda70b521e9b51c96 Mon Sep 17 00:00:00 2001 From: atravita-mods <94934860+atravita-mods@users.noreply.github.com> Date: Sat, 15 Oct 2022 08:36:24 -0400 Subject: make asset name comparing lazy. --- .../AssetPathUtilities/AssetPartYielder.cs | 67 ++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs (limited to 'src/SMAPI/Utilities/AssetPathUtilities') diff --git a/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs b/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs new file mode 100644 index 00000000..a55a0ab4 --- /dev/null +++ b/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs @@ -0,0 +1,67 @@ +using System; + +using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities; + +namespace StardewModdingAPI.Utilities.AssetPathUtilities; + +/// +/// A helper class that yields out each bit of an asset path +/// +internal ref struct AssetPartYielder +{ + private ReadOnlySpan remainder; + + /// + /// Construct an instance. + /// + /// The asset name. + internal AssetPartYielder(ReadOnlySpan assetName) + { + this.remainder = AssetPartYielder.TrimLeadingPathSeperators(assetName); + } + + /// + /// The remainder of the assetName (that hasn't been yielded out yet.) + /// + internal ReadOnlySpan Remainder => this.remainder; + + /// + /// The current segment. + /// + public ReadOnlySpan Current { get; private set; } = default; + + // this is just so it can be used in a foreach loop. + public AssetPartYielder GetEnumerator() => this; + + /// + /// Moves the enumerator to the next element. + /// + /// True if there is a new + public bool MoveNext() + { + if (this.remainder.Length == 0) + { + return false; + } + + int index = this.remainder.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators); + + // no more seperator characters found, I'm done. + if (index < 0) + { + this.Current = this.remainder; + this.remainder = ReadOnlySpan.Empty; + return true; + } + + // Yield the next seperate character bit + this.Current = this.remainder[..index]; + this.remainder = AssetPartYielder.TrimLeadingPathSeperators(this.remainder[(index + 1)..]); + return true; + } + + private static ReadOnlySpan TrimLeadingPathSeperators(ReadOnlySpan span) + { + return span.TrimStart(new ReadOnlySpan(ToolkitPathUtilities.PossiblePathSeparators)); + } +} -- cgit