From 0c191eb32c41ffedd321951cda70b521e9b51c96 Mon Sep 17 00:00:00 2001
From: atravita-mods <94934860+atravita-mods@users.noreply.github.com>
Date: Sat, 15 Oct 2022 08:36:24 -0400
Subject: make asset name comparing lazy.
---
.../AssetPathUtilities/AssetPartYielder.cs | 67 ++++++++++++++++++++++
1 file changed, 67 insertions(+)
create mode 100644 src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs
(limited to 'src/SMAPI/Utilities/AssetPathUtilities')
diff --git a/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs b/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs
new file mode 100644
index 00000000..a55a0ab4
--- /dev/null
+++ b/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs
@@ -0,0 +1,67 @@
+using System;
+
+using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
+
+namespace StardewModdingAPI.Utilities.AssetPathUtilities;
+
+///
+/// A helper class that yields out each bit of an asset path
+///
+internal ref struct AssetPartYielder
+{
+ private ReadOnlySpan remainder;
+
+ ///
+ /// Construct an instance.
+ ///
+ /// The asset name.
+ internal AssetPartYielder(ReadOnlySpan assetName)
+ {
+ this.remainder = AssetPartYielder.TrimLeadingPathSeperators(assetName);
+ }
+
+ ///
+ /// The remainder of the assetName (that hasn't been yielded out yet.)
+ ///
+ internal ReadOnlySpan Remainder => this.remainder;
+
+ ///
+ /// The current segment.
+ ///
+ public ReadOnlySpan Current { get; private set; } = default;
+
+ // this is just so it can be used in a foreach loop.
+ public AssetPartYielder GetEnumerator() => this;
+
+ ///
+ /// Moves the enumerator to the next element.
+ ///
+ /// True if there is a new
+ public bool MoveNext()
+ {
+ if (this.remainder.Length == 0)
+ {
+ return false;
+ }
+
+ int index = this.remainder.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
+
+ // no more seperator characters found, I'm done.
+ if (index < 0)
+ {
+ this.Current = this.remainder;
+ this.remainder = ReadOnlySpan.Empty;
+ return true;
+ }
+
+ // Yield the next seperate character bit
+ this.Current = this.remainder[..index];
+ this.remainder = AssetPartYielder.TrimLeadingPathSeperators(this.remainder[(index + 1)..]);
+ return true;
+ }
+
+ private static ReadOnlySpan TrimLeadingPathSeperators(ReadOnlySpan span)
+ {
+ return span.TrimStart(new ReadOnlySpan(ToolkitPathUtilities.PossiblePathSeparators));
+ }
+}
--
cgit