From 0c191eb32c41ffedd321951cda70b521e9b51c96 Mon Sep 17 00:00:00 2001
From: atravita-mods <94934860+atravita-mods@users.noreply.github.com>
Date: Sat, 15 Oct 2022 08:36:24 -0400
Subject: make asset name comparing lazy.
---
.../AssetPathUtilities/AssetPartYielder.cs | 67 ++++++++++++++++++++++
1 file changed, 67 insertions(+)
create mode 100644 src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs
(limited to 'src/SMAPI/Utilities/AssetPathUtilities')
diff --git a/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs b/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs
new file mode 100644
index 00000000..a55a0ab4
--- /dev/null
+++ b/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs
@@ -0,0 +1,67 @@
+using System;
+
+using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
+
+namespace StardewModdingAPI.Utilities.AssetPathUtilities;
+
+///
+/// A helper class that yields out each bit of an asset path
+///
+internal ref struct AssetPartYielder
+{
+ private ReadOnlySpan remainder;
+
+ ///
+ /// Construct an instance.
+ ///
+ /// The asset name.
+ internal AssetPartYielder(ReadOnlySpan assetName)
+ {
+ this.remainder = AssetPartYielder.TrimLeadingPathSeperators(assetName);
+ }
+
+ ///
+ /// The remainder of the assetName (that hasn't been yielded out yet.)
+ ///
+ internal ReadOnlySpan Remainder => this.remainder;
+
+ ///
+ /// The current segment.
+ ///
+ public ReadOnlySpan Current { get; private set; } = default;
+
+ // this is just so it can be used in a foreach loop.
+ public AssetPartYielder GetEnumerator() => this;
+
+ ///
+ /// Moves the enumerator to the next element.
+ ///
+ /// True if there is a new
+ public bool MoveNext()
+ {
+ if (this.remainder.Length == 0)
+ {
+ return false;
+ }
+
+ int index = this.remainder.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
+
+ // no more seperator characters found, I'm done.
+ if (index < 0)
+ {
+ this.Current = this.remainder;
+ this.remainder = ReadOnlySpan.Empty;
+ return true;
+ }
+
+ // Yield the next seperate character bit
+ this.Current = this.remainder[..index];
+ this.remainder = AssetPartYielder.TrimLeadingPathSeperators(this.remainder[(index + 1)..]);
+ return true;
+ }
+
+ private static ReadOnlySpan TrimLeadingPathSeperators(ReadOnlySpan span)
+ {
+ return span.TrimStart(new ReadOnlySpan(ToolkitPathUtilities.PossiblePathSeparators));
+ }
+}
--
cgit
From 70cde89480e43bb1369c1063c7b19f757784f269 Mon Sep 17 00:00:00 2001
From: Jesse Plamondon-Willard
Date: Sun, 16 Oct 2022 14:41:45 -0400
Subject: tweak naming in new code
---
.../AssetPathUtilities/AssetNamePartEnumerator.cs | 66 +++++++++++++++++++++
.../AssetPathUtilities/AssetPartYielder.cs | 67 ----------------------
2 files changed, 66 insertions(+), 67 deletions(-)
create mode 100644 src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
delete mode 100644 src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs
(limited to 'src/SMAPI/Utilities/AssetPathUtilities')
diff --git a/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
new file mode 100644
index 00000000..0840617a
--- /dev/null
+++ b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
@@ -0,0 +1,66 @@
+using System;
+using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
+
+namespace StardewModdingAPI.Utilities.AssetPathUtilities;
+
+///
+/// A helper class that yields out each bit of an asset path
+///
+internal ref struct AssetNamePartEnumerator
+{
+ private ReadOnlySpan RemainderImpl;
+
+ ///
+ /// Construct an instance.
+ ///
+ /// The asset name.
+ internal AssetNamePartEnumerator(ReadOnlySpan assetName)
+ {
+ this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(assetName);
+ }
+
+ ///
+ /// The remainder of the assetName (that hasn't been yielded out yet.)
+ ///
+ internal ReadOnlySpan Remainder => this.RemainderImpl;
+
+ ///
+ /// The current segment.
+ ///
+ public ReadOnlySpan Current { get; private set; } = default;
+
+ // this is just so it can be used in a foreach loop.
+ public AssetNamePartEnumerator GetEnumerator() => this;
+
+ ///
+ /// Moves the enumerator to the next element.
+ ///
+ /// True if there is a new
+ public bool MoveNext()
+ {
+ if (this.RemainderImpl.Length == 0)
+ {
+ return false;
+ }
+
+ int index = this.RemainderImpl.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
+
+ // no more separator characters found, I'm done.
+ if (index < 0)
+ {
+ this.Current = this.RemainderImpl;
+ this.RemainderImpl = ReadOnlySpan.Empty;
+ return true;
+ }
+
+ // Yield the next separate character bit
+ this.Current = this.RemainderImpl[..index];
+ this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(this.RemainderImpl[(index + 1)..]);
+ return true;
+ }
+
+ private static ReadOnlySpan TrimLeadingPathSeparators(ReadOnlySpan span)
+ {
+ return span.TrimStart(new ReadOnlySpan(ToolkitPathUtilities.PossiblePathSeparators));
+ }
+}
diff --git a/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs b/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs
deleted file mode 100644
index a55a0ab4..00000000
--- a/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-using System;
-
-using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
-
-namespace StardewModdingAPI.Utilities.AssetPathUtilities;
-
-///
-/// A helper class that yields out each bit of an asset path
-///
-internal ref struct AssetPartYielder
-{
- private ReadOnlySpan remainder;
-
- ///
- /// Construct an instance.
- ///
- /// The asset name.
- internal AssetPartYielder(ReadOnlySpan assetName)
- {
- this.remainder = AssetPartYielder.TrimLeadingPathSeperators(assetName);
- }
-
- ///
- /// The remainder of the assetName (that hasn't been yielded out yet.)
- ///
- internal ReadOnlySpan Remainder => this.remainder;
-
- ///
- /// The current segment.
- ///
- public ReadOnlySpan Current { get; private set; } = default;
-
- // this is just so it can be used in a foreach loop.
- public AssetPartYielder GetEnumerator() => this;
-
- ///
- /// Moves the enumerator to the next element.
- ///
- /// True if there is a new
- public bool MoveNext()
- {
- if (this.remainder.Length == 0)
- {
- return false;
- }
-
- int index = this.remainder.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
-
- // no more seperator characters found, I'm done.
- if (index < 0)
- {
- this.Current = this.remainder;
- this.remainder = ReadOnlySpan.Empty;
- return true;
- }
-
- // Yield the next seperate character bit
- this.Current = this.remainder[..index];
- this.remainder = AssetPartYielder.TrimLeadingPathSeperators(this.remainder[(index + 1)..]);
- return true;
- }
-
- private static ReadOnlySpan TrimLeadingPathSeperators(ReadOnlySpan span)
- {
- return span.TrimStart(new ReadOnlySpan(ToolkitPathUtilities.PossiblePathSeparators));
- }
-}
--
cgit
From eed1deb3c75ba2aeea94ea9a57f9fe7ad92a90ce Mon Sep 17 00:00:00 2001
From: Jesse Plamondon-Willard
Date: Sun, 16 Oct 2022 14:41:45 -0400
Subject: apply conventions to asset part enumerator
---
.../AssetPathUtilities/AssetNamePartEnumerator.cs | 98 +++++++++++-----------
1 file changed, 51 insertions(+), 47 deletions(-)
(limited to 'src/SMAPI/Utilities/AssetPathUtilities')
diff --git a/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
index 0840617a..11987ed6 100644
--- a/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
+++ b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
@@ -1,66 +1,70 @@
using System;
using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
-namespace StardewModdingAPI.Utilities.AssetPathUtilities;
-
-///
-/// A helper class that yields out each bit of an asset path
-///
-internal ref struct AssetNamePartEnumerator
+namespace StardewModdingAPI.Utilities.AssetPathUtilities
{
- private ReadOnlySpan RemainderImpl;
-
- ///
- /// Construct an instance.
- ///
- /// The asset name.
- internal AssetNamePartEnumerator(ReadOnlySpan assetName)
+ /// Handles enumerating the normalized segments in an asset name.
+ internal ref struct AssetNamePartEnumerator
{
- this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(assetName);
- }
+ /*********
+ ** Fields
+ *********/
+ /// The backing field for .
+ private ReadOnlySpan RemainderImpl;
- ///
- /// The remainder of the assetName (that hasn't been yielded out yet.)
- ///
- internal ReadOnlySpan Remainder => this.RemainderImpl;
- ///
- /// The current segment.
- ///
- public ReadOnlySpan Current { get; private set; } = default;
+ /*********
+ ** Properties
+ *********/
+ /// The remainder of the asset name being enumerated, ignoring segments which have already been yielded.
+ public ReadOnlySpan Remainder => this.RemainderImpl;
- // this is just so it can be used in a foreach loop.
- public AssetNamePartEnumerator GetEnumerator() => this;
+ /// Get the current segment.
+ public ReadOnlySpan Current { get; private set; } = default;
- ///
- /// Moves the enumerator to the next element.
- ///
- /// True if there is a new
- public bool MoveNext()
- {
- if (this.RemainderImpl.Length == 0)
+
+ /*********
+ ** Public methods
+ *********/
+ /// Construct an instance.
+ /// The asset name to enumerate.
+ public AssetNamePartEnumerator(ReadOnlySpan assetName)
{
- return false;
+ this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(assetName);
}
- int index = this.RemainderImpl.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
-
- // no more separator characters found, I'm done.
- if (index < 0)
+ /// Move the enumerator to the next segment.
+ /// Returns true if a new value was found (accessible via ).
+ public bool MoveNext()
{
- this.Current = this.RemainderImpl;
- this.RemainderImpl = ReadOnlySpan.Empty;
+ if (this.RemainderImpl.Length == 0)
+ return false;
+
+ int index = this.RemainderImpl.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
+
+ // no more separator characters found, I'm done.
+ if (index < 0)
+ {
+ this.Current = this.RemainderImpl;
+ this.RemainderImpl = ReadOnlySpan.Empty;
+ return true;
+ }
+
+ // Yield the next separate character bit
+ this.Current = this.RemainderImpl[..index];
+ this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(this.RemainderImpl[(index + 1)..]);
return true;
}
- // Yield the next separate character bit
- this.Current = this.RemainderImpl[..index];
- this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(this.RemainderImpl[(index + 1)..]);
- return true;
- }
- private static ReadOnlySpan TrimLeadingPathSeparators(ReadOnlySpan span)
- {
- return span.TrimStart(new ReadOnlySpan(ToolkitPathUtilities.PossiblePathSeparators));
+ /*********
+ ** Private methods
+ *********/
+ /// Trim path separators at the start of the given path or segment.
+ /// The path or segment to trim.
+ private static ReadOnlySpan TrimLeadingPathSeparators(ReadOnlySpan span)
+ {
+ return span.TrimStart(new ReadOnlySpan(ToolkitPathUtilities.PossiblePathSeparators));
+ }
}
}
--
cgit