From 0fdb09f5f9ef463dbf867c3a46ce680706305f0e Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 1 Jan 2021 11:51:57 -0500 Subject: fix network messages not using same JSON serializer settings (#745) --- src/SMAPI/Events/ModMessageReceivedEventArgs.cs | 10 ++++++++-- src/SMAPI/Framework/SCore.cs | 2 +- 2 files changed, 9 insertions(+), 3 deletions(-) (limited to 'src/SMAPI') diff --git a/src/SMAPI/Events/ModMessageReceivedEventArgs.cs b/src/SMAPI/Events/ModMessageReceivedEventArgs.cs index d4370028..d75a7540 100644 --- a/src/SMAPI/Events/ModMessageReceivedEventArgs.cs +++ b/src/SMAPI/Events/ModMessageReceivedEventArgs.cs @@ -1,5 +1,6 @@ using System; using StardewModdingAPI.Framework.Networking; +using StardewModdingAPI.Toolkit.Serialization; namespace StardewModdingAPI.Events { @@ -12,6 +13,9 @@ namespace StardewModdingAPI.Events /// The underlying message model. private readonly ModMessageModel Message; + /// The JSON helper used to deserialize models. + private readonly JsonHelper JsonHelper; + /********* ** Accessors @@ -31,16 +35,18 @@ namespace StardewModdingAPI.Events *********/ /// Construct an instance. /// The received message. - internal ModMessageReceivedEventArgs(ModMessageModel message) + /// The JSON helper used to deserialize models. + internal ModMessageReceivedEventArgs(ModMessageModel message, JsonHelper jsonHelper) { this.Message = message; + this.JsonHelper = jsonHelper; } /// Read the message data into the given model type. /// The message model type. public TModel ReadAs() { - return this.Message.Data.ToObject(); + return this.Message.Data.ToObject(this.JsonHelper.GetSerializer()); } } } diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 27540442..5dc33828 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -1128,7 +1128,7 @@ namespace StardewModdingAPI.Framework modIDs.Remove(message.FromModID); // don't send a broadcast back to the sender // raise events - this.EventManager.ModMessageReceived.Raise(new ModMessageReceivedEventArgs(message), mod => mod != null && modIDs.Contains(mod.Manifest.UniqueID)); + this.EventManager.ModMessageReceived.Raise(new ModMessageReceivedEventArgs(message, this.Toolkit.JsonHelper), mod => mod != null && modIDs.Contains(mod.Manifest.UniqueID)); } /// Constructor a content manager to read game content files. -- cgit