From 3fef9bb2a5cc39fc6ba15199b0889fae5533c5f0 Mon Sep 17 00:00:00 2001
From: Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com>
Date: Sun, 9 Dec 2018 19:35:38 -0500
Subject: fix 'begin must be called' sprite batch errors when using
 Display.RenderedWorld event

---
 src/SMAPI/Framework/SGame.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'src/SMAPI')

diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 7b3335b7..4d790d9f 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -1422,8 +1422,8 @@ namespace StardewModdingAPI.Framework
                                 }
                                 Game1.spriteBatch.End();
                             }
-                            this.Events.RenderedWorld.RaiseEmpty();
                             Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
+                            this.Events.RenderedWorld.RaiseEmpty();
                             if (Game1.drawGrid)
                             {
                                 int num1 = -Game1.viewport.X % 64;
-- 
cgit