From 3fef9bb2a5cc39fc6ba15199b0889fae5533c5f0 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> Date: Sun, 9 Dec 2018 19:35:38 -0500 Subject: fix 'begin must be called' sprite batch errors when using Display.RenderedWorld event --- src/SMAPI/Framework/SGame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI') diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 7b3335b7..4d790d9f 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -1422,8 +1422,8 @@ namespace StardewModdingAPI.Framework } Game1.spriteBatch.End(); } - this.Events.RenderedWorld.RaiseEmpty(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); + this.Events.RenderedWorld.RaiseEmpty(); if (Game1.drawGrid) { int num1 = -Game1.viewport.X % 64; -- cgit