From 699a07ecf718ee60a1225ff910a73aa4898ef908 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 28 Feb 2021 20:12:39 -0500 Subject: fix broken references to LoadStage enum in previously compiled mods --- src/SMAPI/Enums/LoadStage.cs | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'src/SMAPI') diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs index 250c88e9..bf103576 100644 --- a/src/SMAPI/Enums/LoadStage.cs +++ b/src/SMAPI/Enums/LoadStage.cs @@ -4,42 +4,42 @@ namespace StardewModdingAPI.Enums public enum LoadStage { /// A save is not loaded or loading. - None, + None = 0, /// The game is creating a new save slot, and has initialized the basic save info. - CreatedBasicInfo, + CreatedBasicInfo = 1, /// The game is creating a new save slot, and has added the location instances but hasn't fully initialized them yet. - CreatedInitialLocations, + CreatedInitialLocations = 10, /// The game is creating a new save slot, and has initialized the in-game locations. - CreatedLocations, + CreatedLocations = 2, /// The game is creating a new save slot, and has created the physical save files. - CreatedSaveFile, + CreatedSaveFile = 3, /// The game is loading a save slot, and has read the raw save data into . Not applicable when connecting to a multiplayer host. This is equivalent to value 20. - SaveParsed, + SaveParsed = 4, /// The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to value 36. - SaveLoadedBasicInfo, + SaveLoadedBasicInfo = 5, /// The game is loading a save slot and has added the location instances, but hasn't applied the data yet. Not applicable when connecting to a multiplayer host. - SaveAddedLocations, + SaveAddedLocations = 11, /// The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to value 50. - SaveLoadedLocations, + SaveLoadedLocations = 6, /// The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host. - Preloaded, + Preloaded = 7, /// The save is fully loaded, but the world may not be fully initialized yet. - Loaded, + Loaded = 8, /// The save is fully loaded, the world has been initialized, and is now true. - Ready, + Ready = 9, /// The game is exiting the loaded save and returning to the title screen. This happens before it returns to title; see after it returns. - ReturningToTitle + ReturningToTitle = 12 } } -- cgit