From 88ea1eae13f3c5e3bfcedfb2ac9139c6dc829bac Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 27 Oct 2018 22:08:00 -0400 Subject: add support for ignored mod folders --- src/SMAPI/Framework/IModMetadata.cs | 3 +++ src/SMAPI/Framework/ModLoading/ModMetadata.cs | 7 ++++++- src/SMAPI/Framework/ModLoading/ModResolver.cs | 4 ++-- src/SMAPI/Framework/SCore.cs | 9 ++++++--- 4 files changed, 17 insertions(+), 6 deletions(-) (limited to 'src/SMAPI') diff --git a/src/SMAPI/Framework/IModMetadata.cs b/src/SMAPI/Framework/IModMetadata.cs index a62c9950..bda9429f 100644 --- a/src/SMAPI/Framework/IModMetadata.cs +++ b/src/SMAPI/Framework/IModMetadata.cs @@ -33,6 +33,9 @@ namespace StardewModdingAPI.Framework /// The reason the metadata is invalid, if any. string Error { get; } + /// Whether the mod folder should be ignored. This is true if it was found within a folder whose name starts with a dot. + bool IsIgnored { get; } + /// The mod instance (if loaded and is false). IMod Mod { get; } diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs index 0a5f5d3f..04aa679b 100644 --- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs +++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs @@ -37,6 +37,9 @@ namespace StardewModdingAPI.Framework.ModLoading /// The reason the metadata is invalid, if any. public string Error { get; private set; } + /// Whether the mod folder should be ignored. This is true if it was found within a folder whose name starts with a dot. + public bool IsIgnored { get; } + /// The mod instance (if loaded and is false). public IMod Mod { get; private set; } @@ -65,13 +68,15 @@ namespace StardewModdingAPI.Framework.ModLoading /// The relative to the game's Mods folder. /// The mod manifest. /// Metadata about the mod from SMAPI's internal data (if any). - public ModMetadata(string displayName, string directoryPath, string relativeDirectoryPath, IManifest manifest, ModDataRecordVersionedFields dataRecord) + /// Whether the mod folder should be ignored. This should be true if it was found within a folder whose name starts with a dot. + public ModMetadata(string displayName, string directoryPath, string relativeDirectoryPath, IManifest manifest, ModDataRecordVersionedFields dataRecord, bool isIgnored) { this.DisplayName = displayName; this.DirectoryPath = directoryPath; this.RelativeDirectoryPath = relativeDirectoryPath; this.Manifest = manifest; this.DataRecord = dataRecord; + this.IsIgnored = isIgnored; } /// Set the mod status. diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index 26ec82d7..9992cc78 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -38,11 +38,11 @@ namespace StardewModdingAPI.Framework.ModLoading } // build metadata - ModMetadataStatus status = folder.ManifestParseError == null + ModMetadataStatus status = folder.ManifestParseError == null || !folder.ShouldBeLoaded ? ModMetadataStatus.Found : ModMetadataStatus.Failed; string relativePath = PathUtilities.GetRelativePath(rootPath, folder.Directory.FullName); - yield return new ModMetadata(folder.DisplayName, folder.Directory.FullName, relativePath, manifest, dataRecord).SetStatus(status, folder.ManifestParseError); + yield return new ModMetadata(folder.DisplayName, folder.Directory.FullName, relativePath, manifest, dataRecord, isIgnored: !folder.ShouldBeLoaded).SetStatus(status, folder.ManifestParseError ?? "disabled by dot convention"); } } diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 6c897382..a17af91e 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -373,12 +373,15 @@ namespace StardewModdingAPI.Framework // load manifests IModMetadata[] mods = resolver.ReadManifests(toolkit, this.ModsPath, modDatabase).ToArray(); - resolver.ValidateManifests(mods, Constants.ApiVersion, toolkit.GetUpdateUrl); - // process dependencies - mods = resolver.ProcessDependencies(mods, modDatabase).ToArray(); + // filter out ignored mods + foreach (IModMetadata mod in mods.Where(p => p.IsIgnored)) + this.Monitor.Log($" Skipped {mod.RelativeDirectoryPath} (folder name starts with a dot).", LogLevel.Trace); + mods = mods.Where(p => !p.IsIgnored).ToArray(); // load mods + resolver.ValidateManifests(mods, Constants.ApiVersion, toolkit.GetUpdateUrl); + mods = resolver.ProcessDependencies(mods, modDatabase).ToArray(); this.LoadMods(mods, this.Toolkit.JsonHelper, this.ContentCore, modDatabase); // write metadata file -- cgit