From ae5829a3ee5ab1bde79735c6f3a0004f6047a922 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 14 Nov 2022 17:28:59 -0500 Subject: tweak variables for clarity --- src/SMAPI/Framework/Content/AssetDataForImage.cs | 37 ++++++++++++------------ 1 file changed, 18 insertions(+), 19 deletions(-) (limited to 'src/SMAPI') diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index 5832570b..89ced1ba 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -140,9 +140,11 @@ namespace StardewModdingAPI.Framework.Content /// The content being read isn't an image. private void PatchImageImpl(Color[] sourceData, int sourceWidth, int sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, int startRow = 0) { - // get texture + // get texture info Texture2D target = this.Data; int pixelCount = sourceArea.Width * sourceArea.Height; + int firstPixel = startRow * sourceArea.Width; + int lastPixel = firstPixel + pixelCount - 1; // validate if (sourceArea.X < 0 || sourceArea.Y < 0 || sourceArea.Right > sourceWidth || sourceArea.Bottom > sourceHeight) @@ -155,37 +157,34 @@ namespace StardewModdingAPI.Framework.Content // shortcut: replace the entire area if (patchMode == PatchMode.Replace) { - target.SetData(0, targetArea, sourceData, startRow * sourceArea.Width, pixelCount); + target.SetData(0, targetArea, sourceData, firstPixel, pixelCount); return; } // skip transparent pixels at the start & end (e.g. large spritesheet with a few sprites replaced) int startIndex = -1; int endIndex = -1; + for (int i = firstPixel; i <= lastPixel; i++) { - int endPixel = pixelCount + startRow * sourceArea.Width; - for (int i = startRow * sourceArea.Width; i < endPixel; i++) + if (sourceData[i].A >= AssetDataForImage.MinOpacity) { - if (sourceData[i].A >= AssetDataForImage.MinOpacity) - { - startIndex = i; - break; - } + startIndex = i; + break; } - if (startIndex == -1) - return; // blank texture + } + if (startIndex == -1) + return; // blank texture - for (int i = endPixel - 1; i >= startIndex; i--) + for (int i = lastPixel; i >= startIndex; i--) + { + if (sourceData[i].A >= AssetDataForImage.MinOpacity) { - if (sourceData[i].A >= AssetDataForImage.MinOpacity) - { - endIndex = i; - break; - } + endIndex = i; + break; } - if (endIndex == -1) - return; // ??? } + if (endIndex == -1) + return; // ??? // update target rectangle int sourceOffset; -- cgit