From c94f3e7c63a2f1aec89c68417db348d4e684fb79 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 2 Sep 2018 19:19:13 -0400 Subject: only use valid update keys in update-check logic (#592) --- src/SMAPI/Framework/IModMetadata.cs | 10 ++++++++-- src/SMAPI/Framework/ModLoading/ModMetadata.cs | 23 +++++++++++++++++------ src/SMAPI/Framework/SCore.cs | 13 ++++++++----- 3 files changed, 33 insertions(+), 13 deletions(-) (limited to 'src/SMAPI') diff --git a/src/SMAPI/Framework/IModMetadata.cs b/src/SMAPI/Framework/IModMetadata.cs index 1a007297..85d1b619 100644 --- a/src/SMAPI/Framework/IModMetadata.cs +++ b/src/SMAPI/Framework/IModMetadata.cs @@ -1,6 +1,8 @@ +using System.Collections.Generic; using StardewModdingAPI.Framework.ModLoading; using StardewModdingAPI.Toolkit.Framework.Clients.WebApi; using StardewModdingAPI.Toolkit.Framework.ModData; +using StardewModdingAPI.Toolkit.Framework.UpdateData; namespace StardewModdingAPI.Framework { @@ -80,7 +82,11 @@ namespace StardewModdingAPI.Framework /// Whether the mod has an ID (regardless of whether the ID is valid or the mod itself was loaded). bool HasID(); - /// Whether the mod has at least one update key set. - bool HasUpdateKeys(); + /// Get the defined update keys. + /// Only return valid update keys. + IEnumerable GetUpdateKeys(bool validOnly = true); + + /// Whether the mod has at least one valid update key set. + bool HasValidUpdateKeys(); } } diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs index 585debb4..c02f0830 100644 --- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs +++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs @@ -1,7 +1,9 @@ using System; +using System.Collections.Generic; using System.Linq; using StardewModdingAPI.Toolkit.Framework.Clients.WebApi; using StardewModdingAPI.Toolkit.Framework.ModData; +using StardewModdingAPI.Toolkit.Framework.UpdateData; namespace StardewModdingAPI.Framework.ModLoading { @@ -141,13 +143,22 @@ namespace StardewModdingAPI.Framework.ModLoading && !string.IsNullOrWhiteSpace(this.Manifest.UniqueID); } - /// Whether the mod has at least one update key set. - public bool HasUpdateKeys() + /// Get the defined update keys. + /// Only return valid update keys. + public IEnumerable GetUpdateKeys(bool validOnly = false) { - return - this.HasManifest() - && this.Manifest.UpdateKeys != null - && this.Manifest.UpdateKeys.Any(key => !string.IsNullOrWhiteSpace(key)); + foreach (string rawKey in this.Manifest?.UpdateKeys ?? new string[0]) + { + UpdateKey updateKey = UpdateKey.Parse(rawKey); + if (updateKey.LooksValid || !validOnly) + yield return updateKey; + } + } + + /// Whether the mod has at least one valid update key set. + public bool HasValidUpdateKeys() + { + return this.GetUpdateKeys(validOnly: true).Any(); } } } diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index af8df8a0..59ce3be7 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -575,11 +575,14 @@ namespace StardewModdingAPI.Framework List searchMods = new List(); foreach (IModMetadata mod in mods) { - if (!mod.HasID()) + if (!mod.HasID() || suppressUpdateChecks.Contains(mod.Manifest.UniqueID)) continue; - string[] updateKeys = mod.Manifest.UpdateKeys ?? new string[0]; - searchMods.Add(new ModSearchEntryModel(mod.Manifest.UniqueID, updateKeys.Except(suppressUpdateChecks).ToArray())); + string[] updateKeys = mod + .GetUpdateKeys(validOnly: true) + .Select(p => p.ToString()) + .ToArray(); + searchMods.Add(new ModSearchEntryModel(mod.Manifest.UniqueID, updateKeys.ToArray())); } // fetch results @@ -699,7 +702,7 @@ namespace StardewModdingAPI.Framework this.Monitor.Log($" {metadata.DisplayName} (content pack, {PathUtilities.GetRelativePath(this.ModsPath, metadata.DirectoryPath)})...", LogLevel.Trace); // show warning for missing update key - if (metadata.HasManifest() && !metadata.HasUpdateKeys()) + if (metadata.HasManifest() && !metadata.HasValidUpdateKeys()) metadata.SetWarning(ModWarning.NoUpdateKeys); // validate status @@ -745,7 +748,7 @@ namespace StardewModdingAPI.Framework : $" {metadata.DisplayName}...", LogLevel.Trace); // show warnings - if (metadata.HasManifest() && !metadata.HasUpdateKeys() && !suppressUpdateChecks.Contains(metadata.Manifest.UniqueID)) + if (metadata.HasManifest() && !metadata.HasValidUpdateKeys() && !suppressUpdateChecks.Contains(metadata.Manifest.UniqueID)) metadata.SetWarning(ModWarning.NoUpdateKeys); // validate status -- cgit