From f3626992cf17cfab6e9be65dd30f4a446c30c071 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 22 Sep 2021 00:36:31 -0400 Subject: remove walls_and_floors asset propagation This is now added as a regular map tilesheet, so it'll be handled by the tilesheet asset propagation. --- src/SMAPI/Metadata/CoreAssetPropagator.cs | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/SMAPI') diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 1780b280..552bc000 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -442,10 +442,6 @@ namespace StardewModdingAPI.Metadata Game1.objectSpriteSheet = content.Load(key); return true; - case "maps\\walls_and_floors": // Wallpaper - Wallpaper.wallpaperTexture = content.Load(key); - return true; - /**** ** Content\Minigames ****/ -- cgit