From 388ef0a01205387c5ae56f0cdbe8a86a1febc3de Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 9 Feb 2017 22:56:42 -0500 Subject: reorganise rewriters (#231) --- .../Crossplatform/SpriteBatch_MethodRewriter.cs | 97 ++++++++++++++++++++++ 1 file changed, 97 insertions(+) create mode 100644 src/StardewModdingAPI.AssemblyRewriters/Rewriters/Crossplatform/SpriteBatch_MethodRewriter.cs (limited to 'src/StardewModdingAPI.AssemblyRewriters/Rewriters/Crossplatform') diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/Crossplatform/SpriteBatch_MethodRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/Crossplatform/SpriteBatch_MethodRewriter.cs new file mode 100644 index 00000000..252fe6d0 --- /dev/null +++ b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/Crossplatform/SpriteBatch_MethodRewriter.cs @@ -0,0 +1,97 @@ +using System.Diagnostics.CodeAnalysis; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Mono.Cecil; +using Mono.Cecil.Cil; +using StardewModdingAPI.AssemblyRewriters.Framework; + +namespace StardewModdingAPI.AssemblyRewriters.Rewriters.Crossplatform +{ + /// Rewrites references to to fix inconsistent method signatures between MonoGame and XNA. + /// MonoGame has one SpriteBatch.Begin method with optional arguments, but XNA has multiple method overloads. Incompatible method references are rewritten to use , which redirects all method signatures to the proper compiled MonoGame/XNA method. + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "This class is not meant to be used directly, and is deliberately named to make it easier to know what it changes at a glance.")] + public class SpriteBatch_MethodRewriter : BaseMethodRewriter + { + /********* + ** Protected methods + *********/ + /// Get whether a method reference should be rewritten. + /// The IL instruction. + /// The method reference. + /// Whether the mod was compiled on a different platform. + protected override bool ShouldRewrite(Instruction instruction, MethodReference methodRef, bool platformChanged) + { + return platformChanged + && methodRef.DeclaringType.FullName == typeof(SpriteBatch).FullName + && this.HasMatchingSignature(typeof(SpriteBatch_MethodRewriter.WrapperMethods), methodRef); + } + + /// Rewrite a method for compatibility. + /// The module being rewritten. + /// The CIL rewriter. + /// The instruction which calls the method. + /// The method reference invoked by the . + /// Metadata for mapping assemblies to the current platform. + protected override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, MethodReference methodRef, PlatformAssemblyMap assemblyMap) + { + methodRef.DeclaringType = module.Import(typeof(SpriteBatch_MethodRewriter.WrapperMethods)); + } + + + /********* + ** Wrapper methods + *********/ + /// Wraps methods that are incompatible when converting compiled code between MonoGame and XNA. + public class WrapperMethods : SpriteBatch + { + /********* + ** Public methods + *********/ + /// Construct an instance. + public WrapperMethods(GraphicsDevice graphicsDevice) : base(graphicsDevice) { } + + + /**** + ** MonoGame signatures + ****/ + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity); + } + + /**** + ** XNA signatures + ****/ + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin() + { + base.Begin(); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState) + { + base.Begin(sortMode, blendState); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix); + } + } + } +} \ No newline at end of file -- cgit