From 926894f8f52c2a5cf104fcac2f7f34b637f7b531 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 7 Oct 2017 22:11:12 -0400 Subject: move mod build config files into subfolder --- .../release-notes.md | 28 ++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 src/StardewModdingAPI.ModBuildConfig/release-notes.md (limited to 'src/StardewModdingAPI.ModBuildConfig/release-notes.md') diff --git a/src/StardewModdingAPI.ModBuildConfig/release-notes.md b/src/StardewModdingAPI.ModBuildConfig/release-notes.md new file mode 100644 index 00000000..ff2734f8 --- /dev/null +++ b/src/StardewModdingAPI.ModBuildConfig/release-notes.md @@ -0,0 +1,28 @@ +## Release notes +### 1.6 +* Added support for deploying mod files into `Mods` automatically. +* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI. + +### 1.5 +* Added support for setting a custom game path globally. +* Added default GOG path on Mac. + +### 1.4 +* Fixed detection of non-default game paths on 32-bit Windows. +* Removed support for SilVerPLuM (discontinued). +* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms mods automatically). + +### 1.3 +* Added support for non-default game paths on Windows. + +### 1.2 +* Exclude game binaries from mod build output. + +### 1.1 +* Added support for overriding the target platform. + +### 1.0 +* Initial release. +* Added support for detecting the game path automatically. +* Added support for injecting XNA/MonoGame references automatically based on the OS. +* Added support for mod builders like SilVerPLuM. -- cgit