From d2b6a71aa4cc3383d55350e346e27c1ab2ff134b Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 22 Aug 2018 01:36:11 -0400 Subject: fix crash when a mod manifest is corrupted --- src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModScanner.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/StardewModdingAPI.Toolkit/Framework/ModScanning') diff --git a/src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModScanner.cs index 71dc0cb3..7512d5cb 100644 --- a/src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModScanner.cs +++ b/src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModScanner.cs @@ -64,7 +64,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning { try { - if (!this.JsonHelper.ReadJsonFileIfExists(manifestFile.FullName, out manifest)) + if (!this.JsonHelper.ReadJsonFileIfExists(manifestFile.FullName, out manifest) || manifest == null) manifestError = "its manifest is invalid."; } catch (SParseException ex) -- cgit