From 929dccb75a1405737975d76648e015a3e7c00177 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 7 Oct 2017 23:07:10 -0400 Subject: reorganise repo structure --- src/StardewModdingAPI/Constants.cs | 169 ------------------------------------- 1 file changed, 169 deletions(-) delete mode 100644 src/StardewModdingAPI/Constants.cs (limited to 'src/StardewModdingAPI/Constants.cs') diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs deleted file mode 100644 index 4d0a9ca9..00000000 --- a/src/StardewModdingAPI/Constants.cs +++ /dev/null @@ -1,169 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Reflection; -using StardewModdingAPI.Framework; -using StardewModdingAPI.Framework.ModLoading; -using StardewValley; - -namespace StardewModdingAPI -{ - /// Contains SMAPI's constants and assumptions. - public static class Constants - { - /********* - ** Properties - *********/ - /// The directory path containing the current save's data (if a save is loaded). - private static string RawSavePath => Context.IsSaveLoaded ? Path.Combine(Constants.SavesPath, Constants.GetSaveFolderName()) : null; - - /// Whether the directory containing the current save's data exists on disk. - private static bool SavePathReady => Context.IsSaveLoaded && Directory.Exists(Constants.RawSavePath); - - - /********* - ** Accessors - *********/ - /**** - ** Public - ****/ - /// SMAPI's current semantic version. - public static ISemanticVersion ApiVersion { get; } = new SemanticVersion(2, 0, 0, "beta.1"); - - /// The minimum supported version of Stardew Valley. - public static ISemanticVersion MinimumGameVersion { get; } = new SemanticVersion("1.2.30"); - - /// The maximum supported version of Stardew Valley. - public static ISemanticVersion MaximumGameVersion { get; } = null; - - /// The path to the game folder. - public static string ExecutionPath { get; } = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); - - /// The directory path containing Stardew Valley's app data. - public static string DataPath { get; } = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley"); - - /// The directory path in which error logs should be stored. - public static string LogDir { get; } = Path.Combine(Constants.DataPath, "ErrorLogs"); - - /// The directory path where all saves are stored. - public static string SavesPath { get; } = Path.Combine(Constants.DataPath, "Saves"); - - /// The directory name containing the current save's data (if a save is loaded and the directory exists). - public static string SaveFolderName => Context.IsSaveLoaded ? Constants.GetSaveFolderName() : ""; - - /// The directory path containing the current save's data (if a save is loaded and the directory exists). - public static string CurrentSavePath => Constants.SavePathReady ? Path.Combine(Constants.SavesPath, Constants.GetSaveFolderName()) : ""; - - /**** - ** Internal - ****/ - /// The GitHub repository to check for updates. - internal const string GitHubRepository = "Pathoschild/SMAPI"; - - /// The file path for the SMAPI configuration file. - internal static string ApiConfigPath => Path.Combine(Constants.ExecutionPath, $"{typeof(Program).Assembly.GetName().Name}.config.json"); - - /// The file path to the log where the latest output should be saved. - internal static string DefaultLogPath => Path.Combine(Constants.LogDir, "SMAPI-latest.txt"); - - /// A copy of the log leading up to the previous fatal crash, if any. - internal static string FatalCrashLog => Path.Combine(Constants.LogDir, "SMAPI-crash.txt"); - - /// The file path which stores a fatal crash message for the next run. - internal static string FatalCrashMarker => Path.Combine(Constants.ExecutionPath, "StardewModdingAPI.crash.marker"); - - /// The full path to the folder containing mods. - internal static string ModPath { get; } = Path.Combine(Constants.ExecutionPath, "Mods"); - - /// The game's current semantic version. - internal static ISemanticVersion GameVersion { get; } = new GameVersion(Constants.GetGameVersion()); - - /// The target game platform. - internal static Platform TargetPlatform { get; } = -#if SMAPI_FOR_WINDOWS - Platform.Windows; -#else - Platform.Mono; -#endif - - /// Maps vendor keys (like Nexus) to their mod URL template (where {0} is the mod ID) during mod compatibility checks. This doesn't affect update checks, which defer to the remote web API. - internal static readonly IDictionary VendorModUrls = new Dictionary(StringComparer.InvariantCultureIgnoreCase) - { - ["Chucklefish"] = "https://community.playstarbound.com/resources/{0}", - ["Nexus"] = "http://nexusmods.com/stardewvalley/mods/{0}", - ["GitHub"] = "https://github.com/{0}/releases" - }; - - - /********* - ** Internal methods - *********/ - /// Get metadata for mapping assemblies to the current platform. - /// The target game platform. - internal static PlatformAssemblyMap GetAssemblyMap(Platform targetPlatform) - { - // get assembly changes needed for platform - string[] removeAssemblyReferences; - Assembly[] targetAssemblies; - switch (targetPlatform) - { - case Platform.Mono: - removeAssemblyReferences = new[] - { - "Stardew Valley", - "Microsoft.Xna.Framework", - "Microsoft.Xna.Framework.Game", - "Microsoft.Xna.Framework.Graphics" - }; - targetAssemblies = new[] - { - typeof(StardewValley.Game1).Assembly, - typeof(Microsoft.Xna.Framework.Vector2).Assembly - }; - break; - - case Platform.Windows: - removeAssemblyReferences = new[] - { - "StardewValley", - "MonoGame.Framework" - }; - targetAssemblies = new[] - { - typeof(StardewValley.Game1).Assembly, - typeof(Microsoft.Xna.Framework.Vector2).Assembly, - typeof(Microsoft.Xna.Framework.Game).Assembly, - typeof(Microsoft.Xna.Framework.Graphics.SpriteBatch).Assembly - }; - break; - - default: - throw new InvalidOperationException($"Unknown target platform '{targetPlatform}'."); - } - - return new PlatformAssemblyMap(targetPlatform, removeAssemblyReferences, targetAssemblies); - } - - - /********* - ** Private methods - *********/ - /// Get the name of a save directory for the current player. - private static string GetSaveFolderName() - { - string prefix = new string(Game1.player.name.Where(char.IsLetterOrDigit).ToArray()); - return $"{prefix}_{Game1.uniqueIDForThisGame}"; - } - - /// Get the game's current version string. - private static string GetGameVersion() - { - // we need reflection because it's a constant, so SMAPI's references to it are inlined at compile-time - FieldInfo field = typeof(Game1).GetField(nameof(Game1.version), BindingFlags.Public | BindingFlags.Static); - if (field == null) - throw new InvalidOperationException($"The {nameof(Game1)}.{nameof(Game1.version)} field could not be found."); - return (string)field.GetValue(null); - } - } -} -- cgit