From d82e57d3060c96923ba9a8efe3c9eb839abffe59 Mon Sep 17 00:00:00 2001
From: Jesse Plamondon-Willard <github@jplamondonw.com>
Date: Mon, 10 Jul 2017 14:33:36 -0400
Subject: enable SMAPI 2.0 mode by default

This commit replaces the SMAPI_2_0 compile flag with SMAPI_1_x.
---
 src/StardewModdingAPI/Events/PlayerEvents.cs | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

(limited to 'src/StardewModdingAPI/Events/PlayerEvents.cs')

diff --git a/src/StardewModdingAPI/Events/PlayerEvents.cs b/src/StardewModdingAPI/Events/PlayerEvents.cs
index acbdc562..72826330 100644
--- a/src/StardewModdingAPI/Events/PlayerEvents.cs
+++ b/src/StardewModdingAPI/Events/PlayerEvents.cs
@@ -15,7 +15,7 @@ namespace StardewModdingAPI.Events
         /*********
         ** Properties
         *********/
-#if !SMAPI_2_0
+#if SMAPI_1_x
         /// <summary>Manages deprecation warnings.</summary>
         private static DeprecationManager DeprecationManager;
 
@@ -32,7 +32,7 @@ namespace StardewModdingAPI.Events
         /*********
         ** Events
         *********/
-#if !SMAPI_2_0
+#if SMAPI_1_x
         /// <summary>Raised after the player loads a saved game.</summary>
         [Obsolete("Use " + nameof(SaveEvents) + "." + nameof(SaveEvents.AfterLoad) + " instead")]
         public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame
@@ -68,7 +68,7 @@ namespace StardewModdingAPI.Events
         /*********
         ** Internal methods
         *********/
-#if !SMAPI_2_0
+#if SMAPI_1_x
         /// <summary>Injects types required for backwards compatibility.</summary>
         /// <param name="deprecationManager">Manages deprecation warnings.</param>
         internal static void Shim(DeprecationManager deprecationManager)
-- 
cgit