From 929dccb75a1405737975d76648e015a3e7c00177 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 7 Oct 2017 23:07:10 -0400 Subject: reorganise repo structure --- src/StardewModdingAPI/Events/PlayerEvents.cs | 43 ---------------------------- 1 file changed, 43 deletions(-) delete mode 100644 src/StardewModdingAPI/Events/PlayerEvents.cs (limited to 'src/StardewModdingAPI/Events/PlayerEvents.cs') diff --git a/src/StardewModdingAPI/Events/PlayerEvents.cs b/src/StardewModdingAPI/Events/PlayerEvents.cs deleted file mode 100644 index 5a9a9d5f..00000000 --- a/src/StardewModdingAPI/Events/PlayerEvents.cs +++ /dev/null @@ -1,43 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using StardewModdingAPI.Framework; -using StardewValley; - -namespace StardewModdingAPI.Events -{ - /// Events raised when the player data changes. - public static class PlayerEvents - { - /********* - ** Events - *********/ - /// Raised after the player's inventory changes in any way (added or removed item, sorted, etc). - public static event EventHandler InventoryChanged; - - /// Raised after the player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed. - public static event EventHandler LeveledUp; - - - /********* - ** Internal methods - *********/ - /// Raise an event. - /// Encapsulates monitoring and logging. - /// The player's inventory. - /// The inventory changes. - internal static void InvokeInventoryChanged(IMonitor monitor, List inventory, IEnumerable changedItems) - { - monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.InventoryChanged)}", PlayerEvents.InventoryChanged?.GetInvocationList(), null, new EventArgsInventoryChanged(inventory, changedItems.ToList())); - } - - /// Rase a event. - /// Encapsulates monitoring and logging. - /// The player skill that leveled up. - /// The new skill level. - internal static void InvokeLeveledUp(IMonitor monitor, EventArgsLevelUp.LevelType type, int newLevel) - { - monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LeveledUp)}", PlayerEvents.LeveledUp?.GetInvocationList(), null, new EventArgsLevelUp(type, newLevel)); - } - } -} -- cgit